Re: Sonifight and its failure

2018-04-09 Thread AudioGames . net Forum — General Game Discussion : SirBadger via Audiogames-reflector
Re: Sonifight and its failure it doesn't install it stealthily, it asks you if you want to install it. unfortunately it doesn't read very well with screen readers and is very difficult to uncheck the box. URL: http://forum.audiogames.net/viewtopic.php?pid=358894#p358894 -- Audiogames

Re: Sonifight and its failure

2018-04-08 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Sonifight and its failure Be very careful with cheat engine, it stealthily installs avast without permission, which is far from easy to remove accessibly without reformatting. URL: http://forum.audiogames.net/viewtopic.php?pid=358891#p358891 -- Audiogames-reflector mailing list

Re: Sonifight and its failure

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure AlirezaNosrati - The MK9 menu options are stored as ints - take a look at the config for it - for example:      Normal      InMenu      EqualTo      18      Single Player Main Menu - Challenge Tower      Says menu option using tolk      2              6

Re: Sonifight and its failure

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure AlirezaNosrati - The MK9 menu options are stored as ints - take a look at the config for it - for example:      Normal      InMenu      EqualTo      18      Single Player Main Menu - Challenge Tower      Says menu option using tolk      2              6

Re: Sonifight and its failure

2018-04-07 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure AlirezaNosrati - The MK9 menu options are stored as ints - take a look at the config for it:https://github.com/FedUni/SoniFight/blo … config.xml URL: http://forum.audiogames.net/viewtopic.php?pid=358668#p358668 -- Audiogames-reflector mailing list

Re: Sonifight and its failure

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Sonifight and its failure @AlirezaNosrati, that would be a string. The problem is that you'll most likely *not* find it. URL: http://forum.audiogames.net/viewtopic.php?pid=354818#p354818 ___ Audiogames-reflector mailing list Audiogames

Re: Sonifight and its failure

2018-03-07 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
Re: Sonifight and its failure hello, i'm ok with finding pointer chains it's easy for me,  can you tell me how can i find pointer chains for menu options? what do i need to search for? for example  mortal kombat 9>options> video settings. what do i need to search for video setting

Re: Sonifight and its failure

2018-03-03 Thread AudioGames . net Forum — General Game Discussion : hamada via Audiogames-reflector
Re: Sonifight and its failure this program is grate. I can find the chains using nvda with cheat engien, but the sad thing is the games using easy anti cheat, you can not access them with cheat engien to get the values, and I am not sure if SoniFight will be able to work with them either

Re: Sonifight and its failure

2018-03-02 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
Re: Sonifight and its failure I think CheatEngine is written in Pascal... let me check.Yep, it is (I cloned https://github.com/cheat-engine/cheat-engine). According to the source code (I'm looking at the address list editor (addresslisteditor.pas)), the GUI uses an event-based system, so

Re: Sonifight and its failure

2018-03-02 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure I was talking to a colleague about why SoniFight isn't what it should be (the pointer-finding tools respond poorly to screen readers) - and he came up with a fantastic idea.In their final year of a bachelors degree, university students have to undertake some

Re: Sonifight and its failure

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector
Re: Sonifight and its failure As you stated. Being able to find pointer chanins is extremely difficult, and in there lies the problem. I will be honest though and say I love the concept, and I give you a lo tof respect for the time you put in on the project. URL: http

Re: Sonifight and its failure

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: Sonifight and its failure I don't doubt that those pointers/values are hard to find in some games. If I understand correctly, what you're trying to do is find values used by the game for stats and stuff. This is exactly the same thing cheating programs do, except that you're wanting

Re: Sonifight and its failure

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Sonifight and its failure Hi.I will not call it a total failure. You done your very best to make an awesome product. Big thumbs up for that.I did my very best to learn how to find all the numbers in a mainstream game. The tricky part for me was to: 1. Find the right number in a huge

Re: Sonifight and its failure

2018-02-21 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Sonifight and its failure Slightly, partially relatedly - the only mainstream song I've ever heard that uses Head Related Transfer Functions (HRTF) to express 3D position is:Caribou - Can't Do without YouIt works okay if you HQ YouTube it with decent headphones, but works a lot better