Re: The Active SoundScape Engine

2018-04-11 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector


  


Re: The Active SoundScape Engine

Hi.As far as I know you don't write ---start--- at the beginning of your soundscape.This was written in the tutorial to mark the beginning of the example.My soundscape starts as follows.name="Cyprus village, morning sounds in a small Cypriot village. Most sounds are recorded by me but some of them are from www.freesound.org"If you want the rest of my code I can post it here.To be honest I don't remember how to make them any more.I just had a quick look at my file.I will have to study the tutorial again to be able to make another one.Nikos

URL: http://forum.audiogames.net/viewtopic.php?pid=359375#p359375




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Re: The Active SoundScape Engine

2018-04-06 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector


  


Re: The Active SoundScape Engine

ok guys.So I've been messing with this almost all day, and I try to make an env thingy. This goes well, but when I try and run it, or compile, it gives the following error.ASE Compile Error  dialog  An error has occurred whilst validating the script file e:\ass\soundscapes\battle\battle.ass .Error: The key/value separator equals (=) sign cannot be found (Error code 6).Line: 1Text: ---start---Failing value: 0Can someone tell me what this is and what it means? How do I fix it? Thanks in advance.Audiogame

URL: http://forum.audiogames.net/viewtopic.php?pid=358570#p358570




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Re: The Active SoundScape Engine

2018-04-05 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Active SoundScape Engine

I submitted the Active Soundscape Engine to the audio games archive and was told that the submission completes their collection of X Site Interactive games.It is now online and ready for download and includes a registration key courtesy of Mason Armstrong with permission from the developer.Enjoy folks!

URL: http://forum.audiogames.net/viewtopic.php?pid=358434#p358434




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Re: The Active SoundScape Engine

2018-04-05 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector


  


Re: The Active SoundScape Engine

Hi.You can have your soundscapes in any folder you like. They don't have to be in the soundscapes folder in program files.If during installation you enabled the file associations the program needs then you can right click your script file with the extension ass and compile your soundscape in a single file with the extention ase.Then you can distribute your ase file and other users can play it if they installed active soundscape engine.Nikos

URL: http://forum.audiogames.net/viewtopic.php?pid=358429#p358429




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Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: The Active SoundScape Engine

can you compile and run soundscapes that are outside of the soundscapes folder? If not, I guess I'll have to continue copying. Other than that I'm making one called chaos. Think, a city gone crazy. Drive by shootings, cars speeding by, people causing trouble, distant scream, the whole nine yards.I'm getting a weird error failed to validate audio file. Anyone know what I might be doing wrong

URL: http://forum.audiogames.net/viewtopic.php?pid=358197#p358197




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Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Active SoundScape Engine

I don't know as I haven't tried messing with it yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=358188#p358188




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Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: The Active SoundScape Engine

can you compile and run soundscapes that are outside of the soundscapes folder? If not, I guess I'll have to continue copying. Other than that I'm making one called chaos. Think, a city gone crazy. Drive by shootings, cars speeding by, people causing trouble, distant scream, the whole nine yards.

URL: http://forum.audiogames.net/viewtopic.php?pid=358186#p358186




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Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Active SoundScape Engine

If the folder you are trying to save to is in the Program Files folder, you can't, it's a protection system within Windows.Alternatively, you can try running Gold Wave or what ever you're trying to save with as an administrator.

URL: http://forum.audiogames.net/viewtopic.php?pid=358185#p358185




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Re: The Active SoundScape Engine

2018-04-04 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: The Active SoundScape Engine

I'm getting a weird issue where on windows 10 I can't save anything to the folder, because, quote, I don't have permission... I can't make any packs, because it won't let me save anything to the folder from Gold wave or any other program. I have to copy stuff over, and even then, it's an unnecessary pain. How do I fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=358175#p358175




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Re: The Active SoundScape Engine

2018-04-02 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Active SoundScape Engine

For those that want it, here is a link to a zip file that contains the engine, patch, and tutorial that won't expire like Dropbox links do.http://www.sendspace.com/file/zs3pkbUnfortunately I don't have any registration keys I can share, actually I don't have any at all, so this will only run as a 5 minute demo. If I get my hands on a registration key I'm allowed to share, I'll include it.I'll also be submitting this to the Audio Games Archive so people will always have a place to go to get this.If anyone has a registration key they are willing to share with me, please send it to me via PM. Unless you specifically tell me otherwise, the key you share will be treated as for my use only and not to be shared.

URL: http://forum.audiogames.net/viewtopic.php?pid=357892#p357892




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Re: The Active SoundScape Engine

2018-04-02 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Active SoundScape Engine

For those that want it, here is a link to a zip file that contains the engine, patch, and tutorial that won't expire like Dropbox links do.https://www.sendspace.com/file/zs3pkbUnfortunately I don't have any registration keys I can share, actually I don't have any at all, so this will only run as a 5 minute demo. If I get my hands on a registration key I'm allowed to share, I'll include it.I'll also be submitting this to the Audio Games Archive so people will always have a place to go to get this.If anyone has a registration key they are willing to share with me, please send it to me via PM. Unless you specifically tell me otherwise, the key you share will be treated as for my use only and not to be shared.

URL: http://forum.audiogames.net/viewtopic.php?pid=357892#p357892




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Re: The Active SoundScape Engine

2018-04-02 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector


  


Re: The Active SoundScape Engine

Hi.Below are the setup files again.Hopefully this time the links won't stop working.The main setup file.https://www.dropbox.com/s/zha6gtxvt2yal … p.exe?dl=1The bug fix patch.I think this one gives the ability to control the volume of a soundscape with the arrow keys.https://www.dropbox.com/s/3273jq7gh4bfh … h.exe?dl=1Finally the documentation of how to make soundscapes.Only registered users can compile them to a single file.https://www.dropbox.com/s/3klzwmspkl2ef … l.htm?dl=1Finally my soundscape called Cyprus village.https://www.dropbox.com/s/0inerw358iwgq … e.ase?dl=1Finally I think it is time to give my registration info. Registration name: Nikos DemetriouUnlock key: a3c7288b021df2Enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=357875#p357875




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Re: The Active SoundScape Engine

2018-04-01 Thread AudioGames . net Forum — Off-topic room : martsales via Audiogames-reflector


  


Re: The Active SoundScape Engine

does anyone still have this thing? the links do not work

URL: http://forum.audiogames.net/viewtopic.php?pid=357824#p357824




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Re: The Active SoundScape Engine

2015-11-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

That's right, he did. X-wheel was released as freeware, true to that word. Active soundscape engine was also planned to be released as freeware before he lost it in a pc crash. I do think it's safe to pass around.

URL: http://forum.audiogames.net/viewtopic.php?pid=238536#p238536





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Re: The Active SoundScape Engine

2015-11-13 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: The Active SoundScape Engine

But he said everything from x-site was abandanware?

URL: http://forum.audiogames.net/viewtopic.php?pid=238532#p238532





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Re: The Active SoundScape Engine

2015-11-13 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: The Active SoundScape Engine

Well, agreed with Jack here.

URL: http://forum.audiogames.net/viewtopic.php?pid=238542#p238542





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Re: The Active SoundScape Engine

2015-11-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

He's actively on twitter as @dcpendleton, that's another way to contact him.

URL: http://forum.audiogames.net/viewtopic.php?pid=238337#p238337





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Re: The Active SoundScape Engine

2015-11-11 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: The Active SoundScape Engine

Does... Damien still come here? I'd guess the best place to contact him would be dcpendleton.co.uk, his website.

URL: http://forum.audiogames.net/viewtopic.php?pid=238205#p238205





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Re: The Active SoundScape Engine

2015-11-10 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector


  


Re: The Active SoundScape Engine

Hi.I have got both the setup file and the patch for it as well as the tutorial of how to create soundscapes.I will provide the links for all below.But unregistered copies have got a limitation of running each soundscape for 5 minutes only.You can start the soundscape again for another 5 minutes.So if you create a soundscape you won't be able to benefit from it. You would be able to listen to it for 5 minutes but you wouldn't be able to compile it in 1 single file to give it to others.Anyway the links.Active soundscape engin setup.https://dl.dropboxusercontent.com/u/198 … -Setup.exeThe patch file.https://dl.dropboxusercontent.com/u/198 … -Patch.exeTutorial of how to make soundscapes.https://dl.dropboxusercontent.com/u/198 … torial.htmFinally.My soundscape called Cyprus village.https://dl.dropboxusercontent.com/u/118 … illage.aseI can give you the soundscape script if you are interested. The sounds I recorded are available in my twitter favorites.twitter.com/nikosdemetriouI think it was a really nice project and it shouldn't be abandonedI think only 3 users bought it or something like that.Nikos

URL: http://forum.audiogames.net/viewtopic.php?pid=238153#p238153





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Re: The Active SoundScape Engine

2015-11-10 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

Damien, I am happy to say the registartion system for active soundscape engine, like x-wheel, is a name-key system. Since the intent was to make ase abandonware when the former x-sight closed, would it be ok for registered users to pass outa license for people to use?

URL: http://forum.audiogames.net/viewtopic.php?pid=238160#p238160





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Re: The Active SoundScape Engine

2015-11-10 Thread AudioGames . net Forum — Off-topic room : nikosdemetriou via Audiogames-reflector


  


Re: The Active SoundScape Engine

I have got my register information but I will only pass it along if Damien is ok with it.Nikos

URL: http://forum.audiogames.net/viewtopic.php?pid=238181#p238181





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Re: The Active SoundScape Engine

2015-06-20 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: The Active SoundScape Engine

So... um... is this thing just like a program where you code in affects, sounds and such to make environments? If its all that trouble to get it and the documentation...I think Ill stick with gold wave. It seems it can do just as much. Unless, of course, whats been said on this topic (ive read every post) doesnt disclose the entire purpose.

URL: http://forum.audiogames.net/viewtopic.php?pid=220707#p220707




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Re: The Active SoundScape Engine

2015-06-19 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The Active SoundScape Engine

Whats interesting is that you cant learn how to code on it, so its probably worthless. I have tried opening the ace files in notepad but it made the program unresponcive. Probably because its the compiled version. Why do you compile such things if you want to give an example, I never understand.

URL: http://forum.audiogames.net/viewtopic.php?pid=220515#p220515




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Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : Sean-Terry01 via Audiogames-reflector


  


Re: The Active SoundScape Engine

Hi, could someone please re upload this program and the patch? Id like to check it out. thx.

URL: http://forum.audiogames.net/viewtopic.php?pid=220496#p220496




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Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: The Active SoundScape Engine

How do you get between full version and the free version? I mean, whats the differents between the free and the full one?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=220505#p220505




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Re: The Active SoundScape Engine

2015-06-18 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

No time limit for the full one, and you can compile your soundscapes with the full one

URL: http://forum.audiogames.net/viewtopic.php?pid=220508#p220508




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

Doesnt necessarily mean Damien just ditched the project entirely. He has not completely dropped copyright on it just yet. As far as I know, according to copyright law: Note the info I have came from music copyright, but this may apply to software as well so Ill adapt it a bit. That copyright is not dropped unless 1, the company has officially made the project public domain, or or 2, it has been 70 years sense the companys closure yet they never officially dropped everything hmm who may that remind me of? Bavisoft?* Wasnt seventy years, but it sure seems like it.But until Damien officially declares this thing abandoned, it aint completely abandoned just yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=220360#p220360




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The Active SoundScape Engine

Well, why should we wait for it? Hes not even willing to make a declaration.

URL: http://forum.audiogames.net/viewtopic.php?pid=220362#p220362




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: The Active SoundScape Engine

@16, if no one makes a declaration of abandonware, then it is considered abandonware. If the company shuts down and closes their doors, then it should be considered so because thy are not making such declarations.

URL: http://forum.audiogames.net/viewtopic.php?pid=220385#p220385




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: The Active SoundScape Engine

@16, if no one makes a declaration of abandonware, then it is considered abandonware. If the company shuts down and closes their doors, then it should be considered so because they are not making such declarations. Also, how do I install the patch? Ive ran the setup program for it, but it still gives me the evaluation notice when I run it and use sound scapes.

URL: http://forum.audiogames.net/viewtopic.php?pid=220385#p220385




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

That patch is just an update bugfix, nothin more.

URL: http://forum.audiogames.net/viewtopic.php?pid=220387#p220387




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: The Active SoundScape Engine

well, I dont have the license. thus, Im not going to mess with it.  till I heard that itll abandanware. then I will touch it.

URL: http://forum.audiogames.net/viewtopic.php?pid=220401#p220401




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

Um, can this be declared truly abandonware? He freewared x-wheel, but said nothing about the active soundscacpe engine.

URL: http://forum.audiogames.net/viewtopic.php?pid=220330#p220330




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The Active SoundScape Engine

Yes, I think it fits into the description of abandonware, since the company closed down, no more keys or support is being offered.

URL: http://forum.audiogames.net/viewtopic.php?pid=220344#p220344




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Re: The Active SoundScape Engine

2015-06-17 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The Active SoundScape Engine

Yes, I think it fits into the description of abandonware, since the company closed down and no more keys or support is being offered.

URL: http://forum.audiogames.net/viewtopic.php?pid=220344#p220344




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Re: The Active SoundScape Engine

2015-06-16 Thread AudioGames . net Forum — Off-topic room : speeder via Audiogames-reflector


  


Re: The Active SoundScape Engine

any news as to the scripting docs for ase?

URL: http://forum.audiogames.net/viewtopic.php?pid=220270#p220270




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Re: The Active SoundScape Engine

2015-06-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: The Active SoundScape Engine

Oh shit. Now this is not good.

URL: http://forum.audiogames.net/viewtopic.php?pid=219925#p219925




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Re: The Active SoundScape Engine

2015-06-14 Thread AudioGames . net Forum — Off-topic room : mohammad///obid via Audiogames-reflector


  


Re: The Active SoundScape Engine

Hello everyone.Okay, so when I saw this topic I began searching everywhere for my license key.After a hard search, I found it, but there is an other problem.Its that I remember he made a documentation for the program so you can make your own SoundScapes.I remember at that time that it was on the ase website, and I think I dont have any copies of the file, Ill search for it though because I remember I read it.I dont remember if I downloaded the documentation file though.Regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=21#p21




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Re: The Active SoundScape Engine

2015-06-13 Thread AudioGames . net Forum — Off-topic room : troopanum via Audiogames-reflector


  


Re: The Active SoundScape Engine

damn, and I wanted to activate it, and I cant rebuy it anymore

URL: http://forum.audiogames.net/viewtopic.php?pid=219893#p219893




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Re: The Active SoundScape Engine

2015-06-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: The Active SoundScape Engine

Sadly I never bought this thing, but its supposed to make your own soundscapes with an accessible environment.

URL: http://forum.audiogames.net/viewtopic.php?pid=219832#p219832




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Re: The Active SoundScape Engine

2015-06-13 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector


  


Re: The Active SoundScape Engine

This program allows you to create your own sound scape environments. I believe it offers a simple scripting language, but since the website is no longer and cannot be reviewed even by means of the Wayback machine, I guess we will not know for some time. The program offers fifteen (I think) example environments for you to try including a haunted house, a firework display, an arcade, a bowling alley, and quite a few others. Since my main intent with the program was to create my own sound scapes, I have given up for the time being and have started creating my own sound scape engine against my better judgement. Its actually turning out to work better than I thought it would.  As for registering the program, one would need to have purchased registration information from the ASE website. Seeing as though this can no longer be done, there isnt a lot that can ... well ... be done.
 

URL: http://forum.audiogames.net/viewtopic.php?pid=219860#p219860




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector


  


Re: The Active SoundScape Engine

I have both the setup and the patch. This post will contain links when theyre done being uploaded.

URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector


  


Re: The Active SoundScape Engine

I have both the setup and the patch. These files are still uploading, but I wont be here when theyre finished, so Ill give them now. Try these about 3 hours from the time of this post.ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE Patchhttps://dl.dropboxusercontent.com/u/227 … -Patch.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector


  


Re: The Active SoundScape Engine

I have both the setup and the patch. ASEhttps://dl.dropboxusercontent.com/u/227 … -Setup.exeASE Patchhttps://dl.dropboxusercontent.com/u/227 … -Patch.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : gamedude via Audiogames-reflector


  


Re: The Active SoundScape Engine

Thanks @Soundworks  @John. I had tried the wayback machine a long time ago, but unfortunately the ASE website was never archived during its period of life. This is quite sad really, because I would love to create my own soundscapes. Of course, I suppose an easier method of this would be to create my own Sound Scape Engine, but why should I bother when its already been done for me?  Besides, I wouldnt be able to implement context menu support and file association, unless this sort of business is handled within a programs installation. I appreciate the uploading of the files. 

URL: http://forum.audiogames.net/viewtopic.php?pid=219795#p219795




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: The Active SoundScape Engine

well, sorry, but whats Sound-scape Engine? ? and what does it do?

URL: http://forum.audiogames.net/viewtopic.php?pid=219804#p219804




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : troopanum via Audiogames-reflector


  


Re: The Active SoundScape Engine

how would I activate this again, I dont have my registration info for ase anymore

URL: http://forum.audiogames.net/viewtopic.php?pid=219799#p219799




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : the terminator via Audiogames-reflector


  


Re: The Active SoundScape Engine

yep, how to activate this thingy, and what is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=219801#p219801




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Re: The Active SoundScape Engine

2015-06-12 Thread AudioGames . net Forum — Off-topic room : soundworx via Audiogames-reflector


  


Re: The Active SoundScape Engine

I have both the setup and the patch.

URL: http://forum.audiogames.net/viewtopic.php?pid=219743#p219743




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Re: The Active SoundScape Engine

2015-06-08 Thread AudioGames . net Forum — Off-topic room : john via Audiogames-reflector


  


Re: The Active SoundScape Engine

I could sware I had a copy of the setup and manual somewhere, but after checking theyre nowhere to be found.Have you tried archive.org?

URL: http://forum.audiogames.net/viewtopic.php?pid=219405#p219405




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