Re: a question in bgt

2015-03-07 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
Re: a question in bgt hi,thanks for the info cae_jones. that as exactly what i needed.also many thanks for all the ohters who replied.greetz mike URL: http://forum.audiogames.net/viewtopic.php?pid=207758#p207758 ___ Audiogames-reflector

Re: a question in bgt

2015-03-06 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: a question in bgt audio_form, or input_box?If I need to avoid using input_box (say, because it would break a network connection), Id probably write my own text edit function out of shere not-feeling-like-it with those that already exist.But there are plenty out there.Just use

Re: a question in bgt

2015-03-06 Thread AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
Re: a question in bgt hi caethis system is rather new to me, but i want to make use of the input_box method. and i thought the string_to_number method is also needed for this. but more than this i dont know.can you please write an example piece what i can study?thanks a lot.greetz mike

Re: a question in bgt

2015-03-06 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: a question in bgt If you dont need a network connection, input_box should be fine.string text=input_box(Number, enter a number:);int number=string_to_number(text); URL: http://forum.audiogames.net/viewtopic.php?pid=207649#p207649

Re: a question in bgt

2015-03-06 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: a question in bgt The main problem is: you cant block your entire game waiting for a player input, or the network connection will fail. The audio form is a non-blocking system with a unique audio_form class, which simulates real forms This class only handle the form part : you have