Re: begining programming

2015-09-04 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: begining programming Start with python by going through the tutorial:http://learnpythonthehardway.org/book/You will be making text games by the 30th lesson I madethis game when I was on the 40th lessonThen go to:http://www.renpy.org/and build your visual novels!You could start

Re: begining programming

2015-08-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: begining programming you are right, but what about memory management and independency?if you use only one DLL of dot net such as system, others will be loaded two! URL: http://forum.audiogames.net/viewtopic.php?pid=229830#p229830

Re: begining programming

2015-08-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: begining programming momo7807, if I understand obfuscation correctly, it just converts your program into a native equivalent. So there probably is a way to de-obfuscate your program. Nothing is, sadly, foolproof these days.Visualstudio is right though. Sadly, if you build a windows

Re: begining programming

2015-08-24 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: begining programming i always recommend not to use dot net at all, because it is slower, and many assemblies are loaded at run-timebut im saying, it depends on what you want to do URL: http://forum.audiogames.net/viewtopic.php?pid=229006#p229006

Re: begining programming

2015-08-19 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: begining programming yes, .net apps can be easily decompiled, but not into language itself and with many many modifications URL: http://forum.audiogames.net/viewtopic.php?pid=228412#p228412 ___ Audiogames-reflector mailing list

Re: begining programming

2015-08-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: begining programming Actually, if you know MSIL very well, you can easily modify a program after using ILDasm. URL: http://forum.audiogames.net/viewtopic.php?pid=228462#p228462 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: begining programming

2015-08-19 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: begining programming Actually, if you know MSIL very well, you can easily modify a program after using ILDasm. Then, after your modifications are complete, use ILAsm to reassemble it. URL: http://forum.audiogames.net/viewtopic.php?pid=228462#p228462

Re: begining programming

2015-08-18 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: begining programming hello again,every programming language has its advantages and of course disadvantagesfor example, C++ has class, while C doesnt, and we must use structor, pascal has procedure, and unit, but in C++ and C, it is different and we dont have program and unitin pascal

Re: begining programming

2015-08-18 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: begining programming Yes. VB .NET programs can quite easily decompiled if you do not use an obfuscation tool on the compiled executable. The reason is all .NET applications are compiled or converted into MSIL, an intermediate language, which is read by the .NET Framework. The problem

Re: begining programming

2015-08-18 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: begining programming HiLong ago, ethin says he made a program, and he decompiled it once.Is that right? I want to know that if I made a game in vb .net, my game can decompiled at once, if it has no code protection?If yes, hmm, I think visual studio has low security, because visual

Re: begining programming

2015-08-16 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: begining programming Hi Arbuz.Okay well then please teach me autoit. At the very least it will get me started in programming. And luckily for me its free.I did look up how to do a hello world program so I understand how the message box system works. Anything else I should be working

Re: begining programming

2015-08-16 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: begining programming Hey dhruvThe visual basic wasnt dropped now, It had just redesigned. The name of the designed version is visual basic .netIt is greate URL: http://forum.audiogames.net/viewtopic.php?pid=228012#p228012 ___ Audiogames

Re: begining programming

2015-08-16 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming So just download Skype into your computer, install it, then if you are using Jaws as your screen reader, then download the Jaws Scripts for Skype and install it as well. It is necessary for better chatting, because I dont know the better place to teach you. Maybe

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: begining programming Hello Arbuz.Well I dont have skype but Ill pick it up. Ive heard that you can send text messages through skype could you teach me through skype chat? Because I dont have a microphone to talk and I dont feel like holding my laptop in front of my face lol. The 2

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector
Re: begining programming Hello,For text games specifically I would recommend python or inform. Speaking from a subjective viewpoint here, inform actually is kinda better than python to make text game stuff. It depends though. If you want to do a rpg and have countless calculations

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming I can teach you the basics of Pascal, Autoit, C++, Basic4Android (as you understand, this language is for Android programming), PHP (WEB development), HTML (also he WEB, but client side), a bit of CSS (styles), MYSQL Databases, because I usually use those in my

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: begining programming hiPure basic is very good language, but you need to buy it. If you cant buy pure basic, I think visual basic is good for you. Just my thinking. URL: http://forum.audiogames.net/viewtopic.php?pid=227910#p227910

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: begining programming @Arbuz, you seem very attached to AutoIt. Personally, I would not recommend AutoIt. Sure, Ghorthalon made some of his games in AutoIt, but that was before he discovered PureBASIC.If you want to build a text game, you need to give us just a little bit more

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: begining programming Thats why I said that if you want to make a game, use a game that gives you a boatload of stuff already there. At least youll then have something to work with. Yes, you will have to learn the language the game is written in to work with it, but that also goes

Re: begining programming

2015-08-15 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming As for the novice, I dont know if so many commands are needed for the first game. Just take easy, quickly compileable or quickly translateable language and try to do that. As you said, you need simple text game. So firstly you still need to learn what the variables

Re: begining programming

2015-08-14 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming I recommend you just to start with AutoIt, Python, Pascal, Visual Basic or some other easy language and when the time is right, you will understand the diferences between them and will choose whatever is best for your needs. If you want to study AutoIt at first

Re: begining programming

2015-08-14 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming If you have a Skype, please invite me, I will leave you my contact as a private message and we will discuss that. URL: http://forum.audiogames.net/viewtopic.php?pid=227903#p227903 ___ Audiogames-reflector mailing

Re: begining programming

2015-08-14 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: begining programming Hello Arbuz.You seem very knoledgable about programming and I was wondering if you would be willing to teach me programming? Im a hard worker and Im willing to learn any language thats not autoit or the bgt engine. URL: http://forum.audiogames.net/viewtopic.php

Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming As momo7807 says, AutoIt doesnt have multithreading, but I think there is not a problem for that, because you want to create text-based game as far as I got, not the complex one of course, because there are no object oriented style there. However, structured

Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: begining programming hiI have a question.Autoit doesnt suppolt multithreading, but can I do it using dll libraries?This means implement many things that Autoit doesnt support.Can I do this?Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=227693#p227693

Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: begining programming you must have a threading library that is compiled to DLL, and with that DLL, write your gameotherwise, no URL: http://forum.audiogames.net/viewtopic.php?pid=227714#p227714 ___ Audiogames-reflector mailing list

Re: begining programming

2015-08-13 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming But in theeorry, you still can use several separate .exe files for that stuff by controlling them via Environmental variables. I have never tryed this kind of thing, but it might work. Other thing, look into AdlibRegister() and AdlibUnregister() functions, it can

Re: begining programming

2015-08-12 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: begining programming hi,in my idea, python is very good for starting pointlearn it, and try to make some little games!then if you need low-level, try other languages like CBGT is good, but only if you want to make audio games URL: http://forum.audiogames.net/viewtopic.php?pid=227595

Re: begining programming

2015-08-12 Thread AudioGames . net Forum — Developers room : momo7807 via Audiogames-reflector
Re: begining programming hi milosYou can try many programing language, such as c#, python, etc.If you want to learn relatively easy language, there are many easy things, such as autoit, python, pb or vb.I think autoit is the easiest language, but it has some limitations.Bgt is very easy

Re: begining programming

2015-08-12 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector
Re: begining programming You might try AutoIt Script Language. It is very easy to learn and do stuff. URL: http://forum.audiogames.net/viewtopic.php?pid=227610#p227610 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: begining programming

2015-08-05 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: begining programming Just to give you an idea of how powerful Python is: NVDA is written entirely in Python. Granted, Im sure that theres other librarys it gets from other languages, but the core is powered by Python. URL: http://forum.audiogames.net/viewtopic.php?pid=226725#p226725

Re: begining programming

2015-08-04 Thread AudioGames . net Forum — Developers room : tward via Audiogames-reflector
Re: begining programming @Milos, what you want to do is very possible. Being blind is no hindrance to developing software. Im blind myself and I have been programming games and other software for over 15 years or so.As far as writing text based games you can pretty much use any programming

Re: begining programming

2015-08-03 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: begining programming Moderation! The Development room is for this sort of thing. Ill move the topic, but please remember next time. URL: http://forum.audiogames.net/viewtopic.php?pid=226444#p226444 ___ Audiogames-reflector mailing list

Re: begining programming

2015-08-03 Thread AudioGames . net Forum — Developers room : Dark via Audiogames-reflector
Re: begining programming Moderation! The Development room is for this sort of thing. Ill move the topic, but please remember next time. URL: http://forum.audiogames.net/viewtopic.php?pid=226444#p226444 ___ Audiogames-reflector mailing list