Re: problem with Note function mush client

2021-03-07 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: problem with Note function mush client

Ah OK.

URL: https://forum.audiogames.net/post/620840/#p620840




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Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector


  


Re: problem with Note function mush client

If you have omit from output checked in the edit trigger dialog, you must switch the send to combo box to script after omit, otherwise it will run twice. Not sure why that is.

URL: https://forum.audiogames.net/post/620595/#p620595




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Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: problem with Note function mush client

It does, I tested this alongside Note to be sure.

URL: https://forum.audiogames.net/post/620576/#p620576




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Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector


  


Re: problem with Note function mush client

Hey, this is an issue with mushclient combined with mush reader. I've had this issue before, I think if you use print instead of note it doesn't trigger it.

URL: https://forum.audiogames.net/post/620534/#p620534




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Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net Forum — Developers room : stewie via Audiogames-reflector


  


Re: problem with Note function mush client

Hey, this is a issue with mushclient combined with mush reader. I've had this issue before, I think if you use print instead of note it doesn't trigger it.

URL: https://forum.audiogames.net/post/620534/#p620534




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Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector


  


Re: problem with Note function mush client

Wrap that rascal! No, not your johnson, your code goes in code tags. They're like HTML except they use square brackets rather than angle brackets. So code and /code with the brackets enclosing them and the text between the open and closing tags.Anyway, after testing this, I've come to the conclusion that it's a bug in either Mushclient or one of the plugins being used, because I can duplicate this.

URL: https://forum.audiogames.net/post/620532/#p620532




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Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net Forum — Developers room : taljazz24 via Audiogames-reflector


  


Re: problem with Note function mush client

I attempted to put the symbols but it would not let me post the topic if I did.

URL: https://forum.audiogames.net/post/620529/#p620529




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Re: problem with Note function mush client

2021-03-02 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector


  


Re: problem with Note function mush client

is there any particular reason your code snippet contains LParen instead of (, RParen instead of ), and Quote instead of "?

URL: https://forum.audiogames.net/post/619608/#p619608




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Re: problem with Note function mush client

2021-03-02 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: problem with Note function mush client

that doesn't have anything to do with the Note function, because obviously the trigger occurs twice. So thats an issue with the trigger text.

URL: https://forum.audiogames.net/post/619552/#p619552




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