Re: XLN Audio Addictive Drums 2 Now accessible

2017-11-24 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Hey man, welcome to the forums.  Thank you for helping explain things where I would be confused.   I appreciate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=339732#p339732





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-11-12 Thread AudioGames . net Forum — Off-topic room : tomecki via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Hi. What about this project?

URL: http://forum.audiogames.net/viewtopic.php?pid=338074#p338074





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-26 Thread AudioGames . net Forum — Off-topic room : Shawngailk via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Well, there are small mishaps you may know in case you're acquaintant with YouTube.Visit site: Music for romantic https://audiojungle.net/user/momentumof … umOfMelody https://audiojungle.net/item/piano-insp … umOfMelody https://audiojungle.net/user/ie_sound/p … f=IE_Sound https://audiojungle.net/item/motivation … f=IE_Sound

URL: http://forum.audiogames.net/viewtopic.php?pid=326442#p326442





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-26 Thread AudioGames . net Forum — Off-topic room : Shawngailk via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Well, there are small mishaps you may know in case you're acquaintant with YouTube.Visit site: Music for romantic https://audiojungle.net/user/momentumof … umOfMelody https://audiojungle.net/item/piano-insp … umOfMelody https://audiojungle.net/user/ie_sound/p … f=IE_Sound https://audiojungle.net/item/motivation … f=IE_Sound

URL: http://forum.audiogames.net/viewtopic.php?pid=326441#p326441





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-22 Thread AudioGames . net Forum — Off-topic room : xapednub via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

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URL: http://forum.audiogames.net/viewtopic.php?pid=325493#p325493





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-22 Thread AudioGames . net Forum — Off-topic room : xapednub via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

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URL: http://forum.audiogames.net/viewtopic.php?pid=325494#p325494





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-21 Thread AudioGames . net Forum — Off-topic room : Thomfahip via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

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URL: http://forum.audiogames.net/viewtopic.php?pid=325367#p325367





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-21 Thread AudioGames . net Forum — Off-topic room : Thomfahip via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

 GET UNLIMITED AGARIO RESOURCES!   difficulty in accumulating mass and invisibility are the key things that if avoided. This new Agar.IO tool is the best working for you and we are sure that by downloading it only from the link here you will manage to become the best and you will love it. android gadgets as well. bigger cells may consume your cell. While this advantage can help to prevent you from being engulfed.   So should you use it? Find out in Conclusion! We are sure that all of the features are working well for you and you can be sure that this new program is the best for you and you will love using it out. a phone or a tablet with the access to the Internet. Be that as it may. These hacks will ask you to download software to your phone or computer and run them while you play the game.   the other colleagues that are greater than you. you can now collect pellets around with great invisibility allowing your cell to grow in size in a matter of minutes. compared to the other. Generally speaking. the game has become extremely popular as we don’t play individually but with other players and it is commonly known that any games of the multiplayer type gather a lot of fans. Prior to the amusement starts you ought to be mindful so as to choose a server for the game.   AVOID DOWNLOADABLE VERSIONS OF THESE CHEATS tablet. or phone. your speed reduces. you can now speed up or slow down regardless of your mass size. We are sure that this new soft will help you a lot and we expect you to have a really good time with this one thanks to it.   agar.io hack for androidagar.io hack v4how to install agar io hackagario cheats 2016agario cheat tutorialagar.io hack no verificationagario cheat no downloadagar.io hack onlineagar.io cheat androidcheat za agar.ioagar io hack coinsagar.io speed hack no surveyagar.io cheat scriptagar.io hack youtubeagario cheats serveragario cheat _javascript_agar.io hack no downloadagario unlimited coinsagar.io hack gameplayagar.io hack for macagario hack bot free no downloadhack agar.io in 2 minuteshack za agar.ioagario hackedagar.io hack tГјrkГ§e anlatД±m Agario Hack Website. Agar.Io Cheat 2016How To Get Agar.Io Hack. Agar.Io Hack For Unlimited CoinsAgar.Io Hack Mass. Cheat Voor Agar.IoAgario Hack June. Agario Cheat Codes AndroidAgario Hack Money. Agario Hacks Mobile agario unlimited coinsagario hack downloadagar.io hack pizzaboysagar.io hack videoagario cheats to get biggeragar.io cheats po polskuagar.io hack for ipadagario hack mass downloadagar.io hack bot no downloadagario cheat apkagario hack for coinsagar.io cheat firefoxagar.io easy hackagario cheat macagar.io hack v4agar.io cheats no surveyagario unlimited mass serveragario cheat androidagario cheats macagariomods cheat tampermonkeyagar.io cheat namesagar.io hack macagar.io cheat scriptagar.io cheat androidagar.io hack tool no surveyAgar.Io Hack Coins 2016. Como Hackear Agar Io Con Cheat EngineAgario Hack Server. Hack Para Agar.Io YoutubeAgar Cheat Sheet. Agar.Io Cheat ServerAgario Hack Xp. Agario UnlimitedAgar.Io Hack No Survey No Human Verification. Agario Cheat Codes Android

URL: http://forum.audiogames.net/viewtopic.php?pid=325366#p325366





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-20 Thread AudioGames . net Forum — Off-topic room : tomecki via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Hi.As i know samplitude becomes accessible. I saw few tutorials how to use this DAW so good idea will be make it accessible for this soft.

URL: http://forum.audiogames.net/viewtopic.php?pid=325300#p325300





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-19 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Just a quick note to ask those who want to use this product, please provide the DAW you use and we will implement it to work  for your setup once the product is presentable.Right now I have Sonar X3, Sonar Platinum, Sonar 8.5.3 and Reaper.  Basically I want to get a list of accessible DAW's that  people would use so we can do our best to make this project work as extensively as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=325114#p325114





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-15 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Thanks a lot for your reply g-rad. It makes sense. Making the plugins accessible sounds fantastic.

URL: http://forum.audiogames.net/viewtopic.php?pid=324603#p324603





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-15 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Well I posted a video showing the concept in beta form and we've made progress.  This would actually allow you to internally control the VST parameters through the keyboard, since the plug in is strictly GUI based or all graphics.  There are some dialog boxes however to click on the  boxes, it's a graphic image.     My plugin will allow you to control  all parameters of the VST with speech feedback.    Accessing the VST and making it just work to play presets  is definitely nice, however I like knowing that I can change out specific things like the toms, cymbals, add effects, and layer them.  ALso, being able to export each drum to it's own track and adjusting parameters that way and being able to add external effects in Reaper or Sonar or whatever Daw of choice.   Drum VST's like this have no keyboard shortcuts, but we're implementing them so that way  it's easier for users to navigate.  We're also  going to be able to control, say, the pitch and tone of each selected kit piece.   Basically, it will give you in-depth control of the setup, if this makes any sense, and if I am unable to answer your question, I'm sorry, but that may be because I'm missing something.I looked into the Reaper documentation  for use with Ozara, and I can only see one use for it, that I'd pick to rewire into Sonar Platinum, and that'd be the Midi section.  Also,  Reaper does not let you use a control surface with accessibility, EG: Behringer X-Touch compact or Mackie MCU Pro, etc.    It's nice to know that this works well for Mac users, since eventually I do want to switch to a Mac, however, I am not sure  of anything regarding  programming scripts for Mac users, since I never owned a mac in my life.  well, except my iPhone, haha.  I am not opposed to using Reaper though or at least trying it, but I do love using my control surface, and the fact I can use an Xbox 360 as a wireless DAW controller.  My plugins and presets that are being programmed are free to download and use, and I will  definitely do my best to help those who use Reaper, since I want to be able to cover as much area and range as possible.The  control for AD2 is a NVDA add-on we call SIBIAC which is short sor Single Image Blob Interface Accessible COntrol, and whtihn it, I have programmed to control Guitar RIg 5, Absynth5 and the listed VST's and  as mentioned will be adding this, and Addictive Keys, and  the Native Instruments  plugins are  working in standalone.  I may isolate AD2 and make it it's own add-on  however I'm not sure which route this will all go since  it's still being worked on.    Of course I'm having help with visual aid  making all this work, but I am doing my best.SLJ wrote:Hi g-rat.Here you have a ton of materials for both Logic, Garageband and Reaper. Please note that this is mostly for the Mac, but Reaper is indeed very accessible in Windows as well:http://www.icanworkthisthing.com/docs/m … ndex.shtmlOn this site you have a lot of different content.More Reaper stuff:http://audio.pizzaThis site have lots of great podcasts about Reaper.https://github.com/nvaccess/osaraThis is the plugin which makes Reaper accessible both for Mac and Windows. On this site, you should navigate to the heading which contains the readme. There you have a ton of content to read through, including accessibility for midi.As you might know, none of those programs makes inaccessible VST plugins accessible. Therefore my previous question about the accessibility in the project you're working on.

URL: http://forum.audiogames.net/viewtopic.php?pid=324478#p324478





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-15 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Yeah, a lot of drummers that would rather use VST's  use those instead of modules, and you can get a decent Roland TD-11 or TD 15 for about 400 bucks.  I am actually going to be selling mine soon to upgrade to a TD-30 or a TD-50, unles the Pearl Mimic Pro is accessible v ia OSC client, but I'm waiting to hear back on that.flackers wrote:Thanks, I'll check out that alesis thing. I am happy to invest in good quality pads, just I couldn't help noticing the good Roland pads come with a module that often costs a grand on its own, which I would only be using as an interface for the pads, so it feels a bit wasteful. And the good thing about the alesis thing if it works with good pads is that it would allow me to just start with a few basic pieces like kick snare hat and ride to see how I take to e-drums.The thing I've always had trouble with playing drums on a keyboard is that not being a good 
 keyboard player, I have a hard time playing convincing fills.

URL: http://forum.audiogames.net/viewtopic.php?pid=324477#p324477





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-15 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Thanks, I'll check out that alesis thing. I am happy to invest in good quality pads, just I couldn't help noticing the good Roland pads come with a module that often costs a grand on its own, which I would only be using as an interface for the pads, so it feels a bit wasteful. And the good thing about the alesis thing if it works with good pads is that it would allow me to just start with a few basic pieces like kick snare hat and ride to see how I take to e-drums.The thing I've always had trouble with playing drums on a keyboard is that not being a good keyboard player, I have a hard time playing convincing fills.

URL: http://forum.audiogames.net/viewtopic.php?pid=324470#p324470





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-15 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Hi g-rat.Here you have a ton of materials for both Logic, Garageband and Reaper. Please note that this is mostly for the Mac, but Reaper is indeed very accessible in Windows as well:http://www.icanworkthisthing.com/docs/m … ndex.shtmlOn this site you have a lot of different content.More Reaper stuff:http://audio.pizzaThis site have lots of great podcasts about Reaper.https://github.com/nvaccess/osaraThis is the plugin which makes Reaper accessible both for Mac and Windows. On this site, you should navigate to the heading which contains the readme. There you have a ton of content to read through, including accessibility for midi.As you might know, none of those programs makes inaccessible VST plugins accessible. Therefore my previous question about the accessibility in the project you're working on.

URL: http://forum.audiogames.net/viewtopic.php?pid=324467#p324467





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-14 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Alesis makes what's called an Alesis Trigger I/O which essentially alets you connect pads to the computer through a USB interface, it's far cheaper than a Roland module.  My first module was a TD-3 and  it was probably the easiest module to work with.  Very basic though, just a 5 piece with two cymbals and a dual zone ride and hat.   A Roland HD series kit  is a plug and play solution for stuff like what you mentioned, it has the basic of basics like just a crash, ride,  and a 5 piece with hats as well.   compact  and not expandable at all, I don't think, but  definitely wiol. get your foot in the door.With AD2, to trigger, you have to be able to change midi notes and the whole mapping  preset, which they have presets for Rolamd modules but without the aux  mapped properly, however, with this  project, you can nidividually map pieces, so you can trigger 
 stuff on the drum rims as well.  I have all intentions of using this as not just a drum loop or sampler, but in live environments again.  I love my DW's but sometimes, they just don't work in  some venues, haha.   flackers wrote:I'd love to have a go at a TD type drumkit. I've looked at them a few times, but the expense, all the extra bits you need such as stands etc, and the fact that I didn't know how hard it would be to set up and whether the module would have accessibility issues that would stop me from accessing a drum sampler, all made me chicken out. It also seemed you pay quite a bit for the module, but as a blind player, you're not really going to use the on-board kits, and instead just hook up to a drum sampler like superior or addictive. I always wished there were electric kit pieces you could just hook up to your PC without needing a module.
 

URL: http://forum.audiogames.net/viewtopic.php?pid=324428#p324428





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-14 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Where can I read about it eing accessible for the blind using Logic and Reaper?   Are you able to have full control over kit piece parameters and midi note mapping?  Im not here to compete with anyone, I'm just trying to help by working with what I have and yeah even though I'm working within Sonar, I do plan to make this work with other applications  including Pro Tools, Reaper, and Logic.   I also plan to attack Pro Tools and see if we can make it accessible like we did with Sonar X3 and Platinum.   Just cdon't know when.Using it stand alone is not uncommon in the v drums community.  I even used to do it all the time with Superior Drummer 2, however, when I lost my vision, I lost that ability.  I use it in environments where I play an electronic kit live and want to use acoustic sounds.  Very handy in small venues and what not.

URL: http://forum.audiogames.net/viewtopic.php?pid=324417#p324417





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-14 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

according to him, that is the case. The accessibility scripts are only built for sonar, or standalone. Who the fuck uses standalone vst's? Something needs to be made for reaper, and logic. People aren't going to learn a new daw just to use one plugin that already half works on their host.

URL: http://forum.audiogames.net/viewtopic.php?pid=324375#p324375





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-14 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Hi.[[wow]] it sounds amazing. Just one question: People are saying on other forums that the drum kit works both in Reaper 4 and 5 and Logic as well. So where comes the accessible part? Is the kit not accessible if you load it into the other already accessible programs?

URL: http://forum.audiogames.net/viewtopic.php?pid=324328#p324328





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-12 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

I use a TD-15 module,  with a custom DIY a2e conversion that I built  after I lost my vision.  IT's my 2nd A2E kit, and it's not that hard to do, really.    The trick though is getting the pad settings right for them, and that may require sighted assistance, however, if you buy a prefabricated kit, like a complete Roland TD-Whatever kit complete with pads, then you can simply plug and play into the VST.   I use a TD-15 for it's simplicity, since it has what are called VEX packs on it, which are professionally modeled kits that use the onboard sounds to  simulate drummers, drumkits, etc etc.    I am currently selling my setup and going to a TD-30.I know very little on how this whole thing works, I just know the programmer that is helping me does somethign with mouse moving emulation with keyboard shortcuts, and commands.  Then he does something that uses  visual text and has the screen reader re
 ad it to me with OCR somehow, but not  like you'd normally use it.   However, it's application specific, largely because  there are multiple applications within this one we're creating. all for SOnar and some will be standalone.EDIT:Once we get this working like we can for this application and at least making it universally standalone, then we're actually going to do another version intercepting trhe framework with an actual script.  As of right now, the installer, it'sself is not accessible at all.   This plugin setup is working with NVDA.  I don't have Reaper, never liked it every time I tried it with vision, so I don't know what it's capible of or anything.  IF I can get Reaper, I can definitely make a test trial of it and make it work with Reaper as well.  The only reason I went with Sonar X3, is because it's the software DAW I was using long before I lost my visio
 n, and after having lost my vision, I didn't want to spend the money for Jaws, Caketalking, and then downgrade my PC and Sonar, so I came up with this solution that I have created to work with Sonar and it works with virtually all versions of Sonar and is more flexible than Caketalking in some aspects, but not so much in others.     In my video tutorial series, you'll see that I have implemented some custom features like precision  parameter control,  plugin control  custom mapping and quick access, and the best part is the itegrated help function which will make anyone's work flow much easier.Basically, my Sonar setup (which is free to use for anyone with SOnar X3 or Platinum) is one of the only DAW setups that allow you to use a physical control surface and still get speech feedback.The X-Touch Compact I use has 9 faders, 16 encoders ad a ton of buttons, all mapped out to do what they are intended and definitely make 
  the work flow much easier to deal with.   As mentioned, see my other thread about it.Anyways back on track.   This  setup for AD2 is still in beta, we have a few bugs to work out.  We're also tossing around the idea of making the interface accessible with a gamepad, but we have no idea how that will turn out, but the proof of concept has been conceived.  That's what I did to initially control Sonar before I got my X-Touch Compact.AD2 comes packaged with Sonar Platinum and I'm not sure what other editions, but I do know that they are including it with some of their packages.

URL: http://forum.audiogames.net/viewtopic.php?pid=324033#p324033





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-12 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

I use a TD-15 module,  with a custom DIY a2e conversion that I built  after I lost my vision.  IT's my 2nd A2E kit, and it's not that hard to do, really.    The trick though is getting the pad settings right for them, and that may require sighted assistance, however, if you buy a prefabricated kit, like a complete Roland TD-Whatever kit complete with pads, then you can simply plug and play into the VST.   I use a TD-15 for it's simplicity, since it has what are called VEX packs on it, which are professionally modeled kits that use the onboard sounds to  simulate drummers, drumkits, etc etc.    I am currently selling my setup and going to a TD-30.I know very little on how this whole thing works, I just know the programmer that is helping me does somethign with mouse moving emulation with keyboard shortcuts, and commands.  Then he does something that uses  visual text and has the screen reader re
 ad it to me with OCR somehow, but not  like you'd normally use it.   However, it's application specific, largely because  there are multiple applications within this one we're creating. all for SOnar and some will be standalone.

URL: http://forum.audiogames.net/viewtopic.php?pid=324033#p324033





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-12 Thread AudioGames . net Forum — Off-topic room : Hrvoje via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

I love Addictive Drums! Drum sections on some of my songs from my latest album were produced with this plugin, so glad to know that it's accessible, however, I'd love to see it working with combination Reaper/OSARA/NVDA too.

URL: http://forum.audiogames.net/viewtopic.php?pid=324012#p324012





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-12 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

I'd love to have a go at a TD type drumkit. I've looked at them a few times, but the expense, all the extra bits you need such as stands etc, and the fact that I didn't know how hard it would be to set up and whether the module would have accessibility issues that would stop me from accessing a drum sampler, all made me chicken out. It also seemed you pay quite a bit for the module, but as a blind player, you're not really going to use the on-board kits, and instead just hook up to a drum sampler like superior or addictive. I always wished there were electric kit pieces you could just hook up to your PC without needing a module.

URL: http://forum.audiogames.net/viewtopic.php?pid=324003#p324003





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-11 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

OK, are you internally using OCR to determine where to click in the VSTI window? If that's the case, I guess it works with Reaper as well since the screen drawing is entirely done by plugin side and there is no difference between the host applications.I'm really excited with this because the approach is completely new. People used to create auto hotkey scripts and probably hardcoded the mouse position. Although I've heard that there is some image matching or recognition functionality in Autohotkey, I can't think that every script creator are using such a difficult thing because they have to extract the image data to match before implementing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=323981#p323981





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-11 Thread AudioGames . net Forum — Off-topic room : nyanchan via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

OK, are you internally using OCR to determine where to click in the VSTI window? If that's the case, I guess it works with Reaper as well since the screen drawing is entirely done by plugin side and there is no difference between the host applications.I'm really excited with this because the approach is completely new. People used to create auto hotkey scripts and probably hardcoded the mouse position. Although I've heard that there is some image matching or recognition functionality in Autohotkey, I can't think that every script creators are using such a difficult thing because they have to extract the image data to match before implementing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=323981#p323981





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-11 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Sonar X3 and Platinum are now accessible.   This works with NVDA and we've tested it in Sonar, but we aren't sure if it's fully accessible with other applications   My setup is SOnar X3 with Addictive Drums 2.    We're working to make it standalone, as well.I have another thread that talks about Sonar being acessible, along with several VST's including this one, now,  addictive Keys is in the works, and I also have Guitar Rig, Absynth, and the Session Instruments, and some of the other VST2 applications like Sound Center, Dimension Pro, Session Drummer, and a few others.  All DFX plugins are accessible, and we have also implemented precision tuning of parameters.  ANd it's accessible using Microsoft SAPI5 and any gamepad you own,  or an X Touch Compact controller surface.   So basically, you don't even need a screen reader, technically, to use SOnar X3 or Platinum, since Wi
 ndows 7 and above has SAPI5 installed.  OF course you will have one to help you through dialog boxes, but otherwise see my other thread for that.

URL: http://forum.audiogames.net/viewtopic.php?pid=323980#p323980





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-11 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

please tell me this will be usable with reaper and osara. People don't really use sonar anymore, and as far as I know it only works with JAWS with a payed script which means payed JAWS. Reaper has an option to pass all keyboard input to the plugin, but once I do that, I don't know how to get back out of it. Maybe this could be a feature to add so it would disable the keyboard pass if I press a certain keyboard shortcut.

URL: http://forum.audiogames.net/viewtopic.php?pid=323959#p323959





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Re: XLN Audio Addictive Drums 2 Now accessible

2017-08-11 Thread AudioGames . net Forum — Off-topic room : hadi . gsf via Audiogames-reflector


  


Re: XLN Audio Addictive Drums 2 Now accessible

Hey, great work!I always wanted to have an accessible  drum vst so i could have more control over my backingtracks when practicing electric guitar.Also has the new sonar  versions become accessible?

URL: http://forum.audiogames.net/viewtopic.php?pid=323879#p323879





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XLN Audio Addictive Drums 2 Now accessible

2017-08-10 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


XLN Audio Addictive Drums 2 Now accessible

This is still in beta and is not public released, but I wanted to share this with you guys.  THis is a drum VST called Addictive Drums 2 by XLN AUdio.   When I had my vision, I always recorded with drum VST's because they sound so amazing, and was able to trigger them with my electronic Roland TD drum kits.  Well, when I lost my sight, I lost the ability to use the VST I was using, and there are no drum VST's that are accessible, that are good..until ow...This is a demonstration of a beta that we're working on.  It's right now loaded inside of Sonar X3 Producer, which is accessible (See my other thread), and I'm able to do a lot of the basic stuff, like midi mapping, preset selection, changing out kit pieces,  assigning  track outputs, etc.  There's still a lot to do, but this will definitely be a great start and  progress from what it once was, nothing.This software ini
 tially had zero keyboard shortcuts, but now uses the arrow keys, tab, shift, and the enter keys to control the software.We are using NVDA and making it work with OCR.   It is going to be part of my SIBIAC add-on, but we may make it it's own add-on as well.   This allows us to work in the framework they created the software with, and we're doing everything we can to make it as accessible as possible, but this is definitely a good start.Check it out: https://youtu.be/myJ8xburS2g

URL: http://forum.audiogames.net/viewtopic.php?pid=323778#p323778





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