Geoff,

On Tue, Nov 29, 2016 at 4:04 PM, Geoffrey Hutchison <geo...@pitt.edu> wrote:
>
> You had mentioned spinning the 1.90 release tomorrow. While I have a few 
> things moving along, they're clearly not ready for 1.90 - I'll target them at 
> mid-December.

Sounds great, the selection code is moving along, locally I have it
rendering a selection box on mouse move too, but need to add code for
finding the planes, and then detecting if primitives are within it as
all of that is deprecated GL 1.x code that was used in Avogadro 1. Is
it worth merging basic selection of individual atoms as a preview do
you think?

I think it would be good to tag a release, make sure binaries work,
and then start just using C++11, and updating the CMake build system a
little. Hopefully that makes sense, I am happy to do a quieter
release, but for those interested make binaries available.

Marcus

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