yes it is!
if you get an error in the trace panel, its because your mtl is not
located at the right place.
look second line of your obj file (open as text file), there is the
tag mtl+mtl location.
If you get no error, make sure the urls into the mtl are the one
reflecting the adress of yo
Was thinking the same thing so I tried:
var myMat:MovieMaterial = new MovieMaterial( new mcSkyBox(), {lockW:
100,lockH:100});
trace(myMat.width);
and the result was
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at away3d.materials::MovieMaterial/
Hi Fabrice,
I tried with the following:
var myMat:MovieMaterial = new MovieMaterial( new mcSkyBox(), {});
skybox = new Skybox6(myMat);
skybox.quarterFaces();
scene.addChild( skybox );
and I got the following error:
TypeError: Error #1009: Cannot access a property or method of a null
object r
mmm, should work...
try pass lockW and lockH to your material (both being holders for with
and height of your source mc)
depending on your dev tool, sometimes the system needs one extra frame.
both vars ensure you get no null.
Fabrice
On Oct 13, 2008, at 12:47 PM, Actimel wrote:
Hi Fabri
Add a listener to the loader, addOnSuccess(yourfunction)
in this function access the event.handle
if the handle is an ObjectContainer3D, access the children array and
cast as Mesh
Fabrice
On Oct 13, 2008, at 11:44 AM, Daevid wrote:
Hi, i'm loading in a 3ds-model and have some problem wit
Hi,
I am trying to get a movieclip to be used as the skybox6 material.
Anyone managed to do this, I keep getting:
1118: Implicit coercion of a value with static type Object to a
possibly unrelated type away3d.materials:ITriangleMaterial.
That's exactly what I am doing, and I'm sure I'm manipulating the
correct object, but the material property doesn't seem to change the
material.
Maybe it's only working when there is only one mesh?
/David
Hi, i'm loading in a 3ds-model and have some problem with changing the
material after the model is created.
The model consists of six different meshes and I would like to use
different shaders on one of the meshes.
I load the model like this:
loader = Max3DS.load("assets/meshes/"+modelName+".3ds
var myMat:MovieMaterial = new MovieMaterial( mc_name, {});
// "mc_name" is the (symbol library) name of that movie clip.
regards
Well it seems like we've got the optimist (Rob) and the pessimist
(Jon). Will FP10 have large performance increases or not? Who
knows ... but when someone has some performance numbers with the 3.0.0
branch, please let us know!
On Oct 10, 1:43 pm, Jon Bradley <[EMAIL PROTECTED]> wrote:
> On Oct 1
mesh.material needs to be a valid material.
declare first a material
var myMat:MovieMaterial = new
MovieMaterial( theSpriteThatYouTryToPass, {});
Fabrice
On Oct 13, 2008, at 12:02 PM, Actimel wrote:
Hi,
I am trying to get a movieclip to be used as the skybox6 material.
Anyone managed t
Hi,
I am trying out accessing animation sequences. In my collada file, I
added the "library_animation_clips" element and a "animation_clip"
with id="walk".
so in the code I access this sequence thru animationLibrary array:
animationData = (model.animationLibrary['walk'] as AnimationData);
skinA
Every f9 SWF I've seen in the latest f10 player (stand alone) have been
faster, so the player is faster itself
I don't have numbers but I did a few simple tests, like:
In the first (1 or 2) f10 players it could only handle about 100 3d planes
before it start choking (500 was too much for this
On Oct 13, 2008, at 12:26 PM, bydesign wrote:
Well it seems like we've got the optimist (Rob) and the pessimist
(Jon). Will FP10 have large performance increases or not? Who
knows ... but when someone has some performance numbers with the 3.0.0
branch, please let us know!
To be fair, I'm opti
Hi everyone, is there anyway to duplicate objects en away3d (copy,
instance, etc)? more specifically an ObjectContainer3D...
thanks for the help :D
f, thx for your replying , i think im in case "model displayed using
color fills", but i dont think it missing mtl tags.
i just uploaded mtl here, can u have a look ?
http://groups.google.com/group/away3d-dev/web/big_man_edited.mtl
thx
D:)S
On 10月13日, 下午3时39分, Fabrice <[EMAIL PROTECTED]> wrote
Hi Ronald
can you post your dae for testing?
also if possible plz keep it simple as you can for faster debugging
something like simple cube would be nice
thx ;)
2008/10/14 ron <[EMAIL PROTECTED]>
>
> Hi,
>
> I am trying out accessing animation sequences. In my collada file, I
> added the "libr
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