Hi, i'm loading in a 3ds-model and have some problem with changing the material after the model is created.
The model consists of six different meshes and I would like to use different shaders on one of the meshes. I load the model like this: loader = Max3DS.load("assets/meshes/"+modelName+".3ds", {name:modelName, material:material, centerMeshes:true}); I try to change the material like this: var ground:Mesh=this.children[0].children[5]; ground.material=new WireColorMaterial(); Do I need to update the model in some other way to get the change applied? Thanks for any help! /David