Re: FullScreens function problem

2016-06-12 Thread Abraham Baker
All I had to do to fix it was change my 20-nvidia.conf (similar to
xorg.conf) using nvidia-settings to set the left-most monitor as my
"primary" display.

Now shift + Mod + f makes the client, no matter which screen it is on,
stretch across all three monitors as intended.

Thanks for clearing up the part about screen numbering!
Abe

On Sun, Jun 12, 2016 at 3:19 PM, Uli Schlachter  wrote:

> Hi,
>
> Am 12.06.2016 um 19:59 schrieb Abraham Baker:
> [...]
> > However, I need the client's upper-left corner to start on screen 0, but
> > when I change the index to 0, I get an error: "invalid screen number: 0".
>
> Lua counts things starting from 1. So 1 is the first screen, 2 the second
> etc.
> There is no screen 0.
>
> > xrandr claims that there is one screen (screen #0) with 3 displays
> > attached.  Do I need to set nvidia-settings to have 3 separate screens,
> or
> > can this function work the way it is currently set up?
>
> ...and screens in awesome's don't have anything to do with screens in
> xrandr's
> output. They have something to do with outputs as listed in RandR.
>
> So... what exactly is the problem that you are trying to solve by changing
> some
> 1 into a 0? And where did you do that? Do you perhabs want a 2 (or 3)
> instead of
> 0 here?
>
> Cheers,
> Uli
>
> --
> "Are you preparing for another war, Plutarch?" I ask.
> "Oh, not now. Now we're in that sweet period where everyone agrees that our
> recent horrors should never be repeated," he says. "But collective
> thinking is
> usually short-lived. We're fickle, stupid beings with poor memories and a
> great
> gift for self-destruction.
>


Re: FullScreens function problem

2016-06-12 Thread Uli Schlachter
Hi,

Am 12.06.2016 um 19:59 schrieb Abraham Baker:
[...]
> However, I need the client's upper-left corner to start on screen 0, but
> when I change the index to 0, I get an error: "invalid screen number: 0".

Lua counts things starting from 1. So 1 is the first screen, 2 the second etc.
There is no screen 0.

> xrandr claims that there is one screen (screen #0) with 3 displays
> attached.  Do I need to set nvidia-settings to have 3 separate screens, or
> can this function work the way it is currently set up?

...and screens in awesome's don't have anything to do with screens in xrandr's
output. They have something to do with outputs as listed in RandR.

So... what exactly is the problem that you are trying to solve by changing some
1 into a 0? And where did you do that? Do you perhabs want a 2 (or 3) instead of
0 here?

Cheers,
Uli

-- 
"Are you preparing for another war, Plutarch?" I ask.
"Oh, not now. Now we're in that sweet period where everyone agrees that our
recent horrors should never be repeated," he says. "But collective thinking is
usually short-lived. We're fickle, stupid beings with poor memories and a great
gift for self-destruction.

-- 
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