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Conscious User wrote on 30/11/11 20:08:
Which reminds me, shouldn't we stop pretending that synchronous
and asynchronous notifications are similar enough to deserve
being close? They are not, and the current approach causes more
problems than
Em 02-12-2011 01:45, Chow Loong Jin escreveu:
On 02/12/2011 03:45, Dylan McCall wrote:
That this is the case should raise a red flag for everyone who has
paid attention to NotifyOSD. A big part of the design is that an
application can't control where notifications are. It can't treat a
On Wed, Nov 30, 2011 at 12:08 PM, Conscious User
consciousu...@gmail.com wrote:
The most obvious one is the ugly gap when no synchronous notification
is being shown. But I personally think that making synchronous and
asynchronous informations have the same appearance and positioning
is a
On 02/12/2011 03:45, Dylan McCall wrote:
On Wed, Nov 30, 2011 at 12:08 PM, Conscious User
consciousu...@gmail.com wrote:
The most obvious one is the ugly gap when no synchronous notification
is being shown. But I personally think that making synchronous and
asynchronous informations have the
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Conscious User wrote on 29/11/11 17:54:
Em 29-11-2011 12:54, Matthew Paul Thomas escreveu: ...
Christian Rupp wrote on 15/11/11 16:06:
...
First of all I would move the bubble closer to the panel
That looks much nicer.
Which reminds
Which reminds me, shouldn't we stop pretending that synchronous and
asynchronous notifications are similar enough to deserve being
close? They are not, and the current approach causes more problems
than solves.
What problems does it cause?
The most obvious one is the ugly gap when no
On 11/15/2011 01:57 PM, Jo-Erlend Schinstad wrote:
No reason to discuss this. It is a core design value. Notifications
are transient. Indicators are persistent. And it is not more intuitive
that a bubble is clickable than it not being clickable. For instance,
these types of notifications have
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Christian Rupp wrote on 15/11/11 16:06:
Currently notifications in unity are what they called:
notifications: they don't do anything else... I really like in GS
to be able to answer immediately or a friend complained that he
wants to click on
wow, morphing windows, i remember that one :)
i really liked how that worked. I wonder how something like this would
look/behave today.
Date: Tue, 29 Nov 2011 14:54:31 +
From: m...@canonical.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity
-BEGIN
Am 18.11.2011 06:11, schrieb Jo-Erlend Schinstad:
Read
Microsofts description of why that was a horrible idea and why
they've wanted to get rid of it for more than a decade. In short,
that system was completely incomprehensible because all apps would
work in
] Notifications in unity
Den 18. nov. 2011 04:51, skrev Omar B.:
- the items that now hide inside the MM are the icons (or what used to be
icons in the panel/systray).
ref.
https://a248.e.akamai.net/assets.github.com/img/15183cadf2a9cdd7781aea9a6a22b84455adf703
On 11/18/2011 01:11 AM, Jo-Erlend Schinstad wrote:
Den 18. nov. 2011 04:51, skrev Omar B.:
- the items that now hide inside the MM are the icons (or what used
to be icons in the panel/systray).
ref.
Den 19. nov. 2011 05:22, skrev Roland Taylor:
The solution here would be to stop crowding the messaging menu (which
really makes no sense), and allow autohiding of indicators, similar to
the KDE systray.
I agree that the messaging menu is bordering on being crowded, but
hiding indications
On Thu, Nov 17, 2011 at 11:59 AM, staticd
staticd.growthecomm...@gmail.com wrote:
Jo-Erlend:
If you spend three hours a day using your computer, then you will have
spent 10.920 hours during the next ten years. Is it more important that a
user can use the system without learning anything, or
Den 17. nov. 2011 17:59, skrev staticd:
*(II)Proposal:*
1)To satisfy Design principles and constraints (a) and (b): the
notification behaviour remains as it is for the first two seconds,
2)_A mouse over_ after the delay will transform the notification to
show a close and a help button(see
Den 17. nov. 2011 18:50, skrev Evan Huus:
How about this as a sort of counter-proposal (still trying to solve
the same root problems). The notification bubbles are associated with
an indicator menu via a speech-bubble like tail. So an empathy message
would be associated with the messaging
inside the MM they are not obvious, is not just emesene. There
needs to be a way to make it more obvious.
Date: Thu, 17 Nov 2011 22:29:32 +0530
From: staticd.growthecomm...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications
On 18 November 2011 03:54, Jo-Erlend Schinstad joerlend.schins...@gmail.com
wrote:
Den 17. nov. 2011 17:59, skrev staticd:
Why? This is something people have complained about in Windows for many
years. After logging in;
System: «Java must be upgraded»
User: «Oh, but I just wanted to read
...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity
Den 17. nov. 2011 19:17, skrev Omar B.:
i agree with you.
My dad has spent over 20.000 hours in front of a computer and he only
knows how to use firefox, send an email, open a pdf and maybe login
Den 18. nov. 2011 04:51, skrev Omar B.:
- the items that now hide inside the MM are the icons (or what used to be icons
in the panel/systray).
ref.
: joerlend.schins...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity
Den 15. nov. 2011 19:15, skrev Omar B.:
Yes, i think something like that would at least make it easier
to understand.
for example
Den 16. nov. 2011 18:38, skrev Omar B.:
you are a geek am sure you figure it out in 10 seconds, but i dont
think you've actually seen new non technical users trying to use their
applications and then getting hidden in that menu:
https://github.com/emesene/emesene/issues/829
So your argument
...@gmail.com
To: ayatana@lists.launchpad.net
Subject: Re: [Ayatana] Notifications in unity
Den 16. nov. 2011 18:38, skrev Omar B.:
you are a geek am sure you figure it out in 10 seconds, but i
dont think you've actually seen new non technical users
: isan...@gmail.com
Date: Wed, 16 Nov 2011 12:17:11 -0700
Subject: Re: [Ayatana] Notifications in unity
To: estela...@hotmail.com
CC: joerlend.schins...@gmail.com; ayatana@lists.launchpad.net
and who will do the explanation ? you ? will you be the one holding the
hand of every new non
Den 16. nov. 2011 20:37, skrev Omar B.:
would be nice if MM displayed some kind of notification telling users
their app has minimized inside or something like that. Would help
avoid quite a few headaches for both users and employees.
Open a terminal and enter the following: notify-send
No reason to discuss this. It is a core design value. Notifications are
transient. Indicators are persistent. And it is not more intuitive that
a bubble is clickable than it not being clickable. For instance, these
types of notifications have been used on TV for decades without people
trying
] Notifications in unity
No reason to discuss this. It is a core design value. Notifications are
transient. Indicators are persistent. And it is not more intuitive that
a bubble is clickable than it not being clickable. For instance, these
types of notifications have been used on TV for decades
Den 15. nov. 2011 19:06, skrev Omar B.:
For instance, these
types of notifications have been used on TV for decades without people
trying to touch their screens.
the difference is that computers are interactive.
if a user clicks a notification is because they want immediate access
to it
Den 15. nov. 2011 19:15, skrev Omar B.:
Yes, i think something like that would at least make it easier to
understand.
for example a popular site like facebook always shows the bubbles
pointing to specific places of the screen so the user can spot where
it came from or what needs attention. I
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