Re: [Ayatana] dialog sheet suggestions

2011-05-18 Thread Ian Santopietro
I think the biggest problem with being able to drag sheets is that, for me, sheets should be an all out or nothing type of implementation. If a new user were allowed to drag a model sheet at all, then they would be confused if they were unable to drag the sheet anywhere on the screen. In my

[Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Niklas Rosenqvist
Hi! I as many have questioned the global menu bar which Unity features. I believe there are several issues with it as it is today and I will air my thoughts here. Many has complained on that it is incredibly frustrating to be working with on larger monitors. If the active window is in the bottom

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Henrik Peytz
I've been begging for this particular change too. It makes more sense since vertical space is only an issue when you want it (ie. when you maximize windows), so un-maximized windows have no use for the global menu since, if they're un-maximized, they don't need the extra vertical space to render

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Niklas Rosenqvist
2011/5/18 Henrik Peytz henrik.pe...@gmail.com Also, I think it's a bit of a stretch to expect application-devs to make their applications global-menu compatible. I can see how maximized windows getting stripped of their titlebar is relatively easy to implement in Unity without requiring dev's to

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Thorsten Wilms
On 05/18/2011 11:58 AM, Henrik Peytz wrote: It makes more sense since vertical space is only an issue when you want it (ie. when you maximize windows), so un-maximized windows have no use for the global menu since, if they're un-maximized, they don't need the extra vertical space to render

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Henrik Peytz
Or have a menu-toggle-button next to the other window-controls (close, maximize etc.) so the user can decide on a per-window-basis whether he wants the menus visible or not. I think auto-hiding menus would be bad since it's possible for a user to want to retain an overview of available menus, even

Re: [Ayatana] Indicator Emulation for Systray applications

2011-05-18 Thread Matthew Paul Thomas
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chow Loong Jin wrote on 02/05/11 19:07: In Ubuntu 11.04, Unity has effectively removed notification area support for almost everything but a few exceptions, which are maintained in a whitelist specified in dconf. I'm not exactly sure why this

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Bazon
Am Mittwoch, den 18.05.2011, 15:15 +0200 schrieb Niklas Rosenqvist: Or to avoid movement, switch between titles and menus in the titlebars. I like that idea: Consistent (menu/title toggle as for maximized window now, than simply for all windows) and contextual (it's clear where every menu

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Niklas Rosenqvist
2011/5/18 Bazon bazonbl...@arcor.de i could also imagine a window grip button for moving the window when the whole title bar is occupied by menus for moving the window. Without testing I just get the feeling that this would be ineffective since I know that I much more often move a window than

Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)

2011-05-18 Thread Niklas Rosenqvist
Sorry people for accidentally sending duplicates, here is the real version: 2011/5/18 Bazon bazonbl...@arcor.de i could also imagine a window grip button for moving the window when the whole title bar is occupied by menus for moving the window. Without testing I just get the feeling that this