[beagleboard] Re: BeagleBone AI Double Balls

2019-10-26 Thread jks
I've used the second ball (and disabled the first) when it was required for a device. For example spi2_d1 uses P9.21b, so I disable P9.21a by setting it to PULL_DIS | MUX_MODE15. Be careful about pull-up/pull-down contention between connected balls. Use the same pull mode for both or set the

[beagleboard] BeagleBone AI Double Balls

2019-10-26 Thread shabaz
Hi! I had a question regarding the I/O pins on BB-AI. I've noticed that on some of the pins on the expansion headers, there are two AM5728 balls connected to the same pin (through zero-ohm resistors). I've noticed these particularly on the pins used for the LCD. I was wondering, what's the

Re: [beagleboard] BBAI: Assistance requested with configuring P9_15 as an output gpio

2019-10-26 Thread jonnymo
Okay, so based on a discussion on element14 and out of my own curiosity, I am attempting to set a header pin to PWM but I am not having much luck. Looking again at the am5729-beagleboneai-roboticscape.dts as an example, I set P8_23 (gpio22) as follows: * DRA7XX_CORE_IOPAD(0x3794, PIN_OUTPUT |

Re: [beagleboard] bonescript@0.7.4-beta1 published

2019-10-26 Thread jonnymo
I found if I remove all of the usrx LED entries in the blinkLED.js except usr3 and the system does not seem to become unresponsive after running the example. I did move to P8_23 gpio22 to attempt to set a PWM pin for anther example. Ex: const leds = ["USR3", "P8_23"]; //const leds = ["USR0",