Hi!
On Thu, Sep 29, 2016 at 02:54:27PM +0200, Tim Janik wrote:
> On 21.09.2016 21:08, Stefan Westerfeld wrote:
> >> If you want me to guess, it could be related to bse_object_new now
> >> hardcoding the C++ object types that are paired with a GType object.
>
> >
> > Fixed, by replacing
On 21.09.2016 21:08, Stefan Westerfeld wrote:
>> If you want me to guess, it could be related to bse_object_new now
>> hardcoding the C++ object types that are paired with a GType object.
>> But you're right it needs further investigation.
>
> Fixed, by replacing g_object_new with
On 21.09.2016 12:49, Stefan Westerfeld wrote:
>>> However if you start BEAST, go to SoundFont repository and click load
>>> and load a sound font, this is what happens:
>>>
>>> beast-0.10.1: bseobject.cc:167: void bse_object_init(BseObject*):
>>> Assertion `in_bse_object_new' failed.
>>>
Hi!
On Tue, Sep 20, 2016 at 07:09:52PM +0200, Tim Janik wrote:
> On 20.09.2016 15:48, Stefan Westerfeld wrote:
> > I squashed the whole SoundFont stuff into one commit, making it easier to
> > merge
> > for me. It contains
> >
> > - my original submission
> > - everything from your
On 20.09.2016 15:48, Stefan Westerfeld wrote:
> I squashed the whole SoundFont stuff into one commit, making it easier to
> merge
> for me. It contains
>
> - my original submission
> - everything from your wip/soundfont
>
> and was rebased to the BEAST master branch, and fixed to the degree