Re: [Newbies] greetings, looking for a simple tutorial

2006-05-24 Thread Troy Brumley
Thanks, I think I'll drill into TestRunner and break out my old Squeak book as another person suggested. I'm not a ST newbie, just a Squeak newbie, and it seems that UIs are different in all dialects :) I pretty much want to ignore MVC and look into morphic. On May 24, 2006, at 1:08 AM,

Re: [Newbies] greetings, looking for a simple tutorial

2006-05-24 Thread Giovanni Corriga
Il giorno mer, 24/05/2006 alle 09.29 -0400, Troy Brumley ha scritto: Thanks, I think I'll drill into TestRunner and break out my old Squeak book as another person suggested. I'm not a ST newbie, just a Squeak newbie, and it seems that UIs are different in all dialects :) I pretty much

RE: [Newbies] playfield limit

2006-05-24 Thread Ron Teitelbaum
Hi Sandy, I was hoping someone else that has more experience with eToys would answer your question. Since nobody spoke up I decided to try it for myself. I have to tell you it was a lot of fun! I did a few things that sort of worked so I thought I'd share with you what I did. The first thing

Re: [Newbies] playfield limit

2006-05-24 Thread Randy Goldenberg
On 5/23/06, Sandy Saline [EMAIL PROTECTED] wrote: How do I force the rocket to stay within the playfield? I don't know if this will work for your particular project, but it did work for me in a simple experiment: Pull up the halo of handles for the playfield, and choose the red one, menu.

do - while loop - WAS:(RE: [Newbies] playfield limit)

2006-05-24 Thread Sandy Saline
Thanks for your thoughts. I solved it by putting borders inside the playfield and adjusting the x and y if the rocket overlaps the border. While I don't think it is the most elegant solution, it works. Randy suggested enabling the fence. That appears to be the default setting and doesn't seem to