Thanks, I think I'll drill into TestRunner and break out my old
Squeak book as another person suggested. I'm not a ST newbie, just a
Squeak newbie, and it seems that UIs are different in all
dialects :) I pretty much want to ignore MVC and look into morphic.
On May 24, 2006, at 1:08 AM,
Il giorno mer, 24/05/2006 alle 09.29 -0400, Troy Brumley ha scritto:
Thanks, I think I'll drill into TestRunner and break out my old
Squeak book as another person suggested. I'm not a ST newbie, just a
Squeak newbie, and it seems that UIs are different in all
dialects :) I pretty much
Hi Sandy,
I was hoping someone else that has more experience with eToys would answer
your question. Since nobody spoke up I decided to try it for myself. I
have to tell you it was a lot of fun!
I did a few things that sort of worked so I thought I'd share with you what
I did.
The first thing
On 5/23/06, Sandy Saline [EMAIL PROTECTED] wrote:
How do I force the rocket to stay within the playfield?
I don't know if this will work for your particular project, but it did
work for me in a simple experiment:
Pull up the halo of handles for the playfield, and choose the red one,
menu.
Thanks for your thoughts. I solved it by putting borders inside the
playfield and adjusting the x and y if the rocket overlaps the border.
While I don't think it is the most elegant solution, it works.
Randy suggested enabling the fence. That appears to be the default
setting and doesn't seem to