As the application is responsible for synchronizing access to shared
objects, before call clEnqueueAcquireGLObjects, GL's use has been
finished, so just set the event status. clEnqueueReleaseGLObjects is
same.
Signed-off-by: Yang Rong
---
src/cl_gl_api.c | 158 +++
As the application is responsible for synchronizing access to shared
objects, before call clEnqueueAcquireGLObjects, GL's use has been
finished, so just set the event status. clEnqueueReleaseGLObjects is
same.
V2: V1 is wrong version, correct it.
Signed-off-by: Yang Rong
---
src/cl_gl_api.c | 15