Commit: e9f432f73c164f169838255523ae99879b5f
Author: Campbell Barton
Date: Thu Aug 20 15:56:33 2015 +1000
Branches: master
https://developer.blender.org/rBe9f432f73c164f169838255523ae99879b5f
BVH-overlap: use stack for overlap data array
This is known to be 32, so no need to malloc
Commit: 67e32b31951b8b570148bd8b456afac27bb9645a
Author: Antony Riakiotakis
Date: Thu Aug 20 10:35:14 2015 +0300
Branches: master
https://developer.blender.org/rB67e32b31951b8b570148bd8b456afac27bb9645a
Fix T45514 crash entering texpaint mode.
In the file of the report, stencil and clone
Commit: 66365589ff4c18ad06f6ff268351773833f02bea
Author: Bastien Montagne
Date: Thu Aug 20 10:15:08 2015 +0200
Branches: master
https://developer.blender.org/rB66365589ff4c18ad06f6ff268351773833f02bea
Hopefully fix mingw building after filebrowser rewrite.
The mystery here is, how MSVC could
Commit: 3ec9ff16f888cc30b5fe728953a8368d0a2c0275
Author: Campbell Barton
Date: Thu Aug 20 19:22:09 2015 +1000
Branches: master
https://developer.blender.org/rB3ec9ff16f888cc30b5fe728953a8368d0a2c0275
Resolve MSVC/OpenMP compat issue
Commit: f4d8ce97810476d0f0bf27809ab411081f0042f8
Author: Lukas Tönne
Date: Thu Aug 20 11:57:03 2015 +0200
Branches: master
https://developer.blender.org/rBf4d8ce97810476d0f0bf27809ab411081f0042f8
Fix T43654: Radial distance for force fields was computed using the
`vec_to_point`
vector, which
Commit: aa746677cfb890bb81e1e01bdb543526342d77ee
Author: Campbell Barton
Date: Fri Aug 21 09:07:52 2015 +1000
Branches: master
https://developer.blender.org/rBaa746677cfb890bb81e1e01bdb543526342d77ee
Docs: correct some comments
Commit: a98b02ff941edb1d92892f520641433582754f0d
Author: Campbell Barton
Date: Fri Aug 21 14:46:30 2015 +1000
Branches: master
https://developer.blender.org/rBa98b02ff941edb1d92892f520641433582754f0d
Fix uninitialized var use
===
Commit: cd24871706411b2afd6e098e2b7c95c94bc2de38
Author: Porteries Tristan
Date: Thu Aug 20 11:53:09 2015 +0200
Branches: master
https://developer.blender.org/rBcd24871706411b2afd6e098e2b7c95c94bc2de38
BGE: Fix T44557 GameLogic module memory leak.
This reverts commit
Commit: f9791155e4821d235e864be40a9c39d58e7e5f8a
Author: Bastien Montagne
Date: Thu Aug 20 12:44:03 2015 +0200
Branches: master
https://developer.blender.org/rBf9791155e4821d235e864be40a9c39d58e7e5f8a
Minor cleanup (BLI_cleanup_dir already adds trailing slash, and correct a
false-positive
Commit: 3fd89df6e7f3cecb108bb604100218e1bea85c63
Author: Antony Riakiotakis
Date: Thu Aug 20 16:05:24 2015 +0300
Branches: master
https://developer.blender.org/rB3fd89df6e7f3cecb108bb604100218e1bea85c63
Fix T45491 not all GPUs support those extensions, use check for
opensubdiv to enable.
Commit: 10edaff5c1a18ca7e91743b3244a6007363b592c
Author: Antony Riakiotakis
Date: Thu Aug 20 16:23:33 2015 +0300
Branches: master
https://developer.blender.org/rB10edaff5c1a18ca7e91743b3244a6007363b592c
Fix ATI part of T45708, crash when enabling opensubdiv.
In fact exit was getting called
Commit: 176b806626ed62cb1bb9f609f927dc27e6e9c268
Author: Campbell Barton
Date: Thu Aug 20 17:32:25 2015 +1000
Branches: master
https://developer.blender.org/rB176b806626ed62cb1bb9f609f927dc27e6e9c268
BVH-overlap: add callback to BLI_bvhtree_overlap
The callback checks if 2 nodes intersect (not
Commit: 179a2e1b98b048e5b9f607eee23f94f22d8234aa
Author: Campbell Barton
Date: Thu Aug 20 19:09:20 2015 +1000
Branches: master
https://developer.blender.org/rB179a2e1b98b048e5b9f607eee23f94f22d8234aa
Use BVH-overlap for mesh self-intersection display
Add BKE_bmbvh_overlap, remove
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