Commit: 0c47923fca9b3eb5d050fa71ccc47c62affcaba0 Author: Mike Erwin Date: Tue Mar 21 00:11:17 2017 -0400 Branches: blender2.8 https://developer.blender.org/rB0c47923fca9b3eb5d050fa71ccc47c62affcaba0
OpenGL: remove older matrix macros Some of these were unused, the others are now handled by GPU_matrix. Part of T49450 =================================================================== M source/blender/editors/include/BIF_gl.h =================================================================== diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h index e264d9e16a..218bb4b521 100644 --- a/source/blender/editors/include/BIF_gl.h +++ b/source/blender/editors/include/BIF_gl.h @@ -86,19 +86,5 @@ void cpack(unsigned int x); #define GLA_PIXEL_OFS 0.375f - -BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); } -BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); } -BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); } -BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); } - -BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); } -BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); } -BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); } -BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); } - -/* v2 versions don't make much sense for rotation */ -BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); } - #endif /* #ifdef __BIF_GL_H__ */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs