Commit: 0da74d3ee9ad503be787a5ca5217aa40eda2e768
Author: Jeroen Bakker
Date:   Mon Jan 30 12:23:02 2023 +0100
Branches: master
https://developer.blender.org/rB0da74d3ee9ad503be787a5ca5217aa40eda2e768

GPU: Fix GLSL compilation on OpenGL backend.

Regression in {d0f55aa671f7}

===================================================================

M       source/blender/gpu/shaders/common/gpu_shader_math_matrix_lib.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/common/gpu_shader_math_matrix_lib.glsl 
b/source/blender/gpu/shaders/common/gpu_shader_math_matrix_lib.glsl
index 80d9f9d93fc..2df6ebc33a0 100644
--- a/source/blender/gpu/shaders/common/gpu_shader_math_matrix_lib.glsl
+++ b/source/blender/gpu/shaders/common/gpu_shader_math_matrix_lib.glsl
@@ -469,7 +469,7 @@ mat4x4 invert(mat4x4 mat, out bool r_success)
   return r_success ? inverse(mat) : mat4x4(0.0);
 }
 
-#  ifdef GPU_METAL
+#  if defined(GPU_OPENGL) || defined(GPU_METAL)
 vec2 normalize(vec2 a)
 {
   return a * inversesqrt(length_squared(a));

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