Commit: 162ef15da6da4027ce59ef0b93d3234524d1cdf8
Author: Clément Foucault
Date:   Mon Mar 5 00:49:24 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB162ef15da6da4027ce59ef0b93d3234524d1cdf8

Eevee: Fix bad framebuffer when changing probe resolution.

===================================================================

M       source/blender/draw/engines/eevee/eevee_lightprobes.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c 
b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 9e5aa56b220..dd4dc590b10 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -321,8 +321,10 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, 
EEVEE_Data *UNUSED(veda
 
                sldata->probes->target_size = prop_cubemap_res >> 1;
 
+               DRW_TEXTURE_FREE_SAFE(sldata->probe_depth_rt);
                DRW_TEXTURE_FREE_SAFE(sldata->probe_rt);
                DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
+               DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_fb);
        }
 
        int visibility_res = 
BKE_collection_engine_property_value_get_int(props, "gi_visibility_resolution");

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