Commit: 21e80db5545482944354ef4240aee1c3d13bbfd1
Author: Thomas Dinges
Date:   Tue Apr 28 11:11:39 2015 +0200
Branches: ui-preview-buttons
https://developer.blender.org/rB21e80db5545482944354ef4240aee1c3d13bbfd1

Cleanup: Move Cycles volume stack update for subsurface into kernel_volume.h.

===================================================================

M       intern/cycles/kernel/kernel_path.h
M       intern/cycles/kernel/kernel_volume.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_path.h 
b/intern/cycles/kernel/kernel_path.h
index 9b94956..cca7e89 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -364,31 +364,6 @@ ccl_device void kernel_branched_path_ao(KernelGlobals *kg, 
ShaderData *sd, PathR
 
 #ifdef __SUBSURFACE__
 
-#ifdef __VOLUME__
-ccl_device void kernel_path_subsurface_update_volume_stack(KernelGlobals *kg,
-                                                           Ray *ray,
-                                                           VolumeStack *stack)
-{
-       kernel_assert(kernel_data.integrator.use_volumes);
-
-       Ray volume_ray = *ray;
-       Intersection isect;
-       int step = 0;
-       while(step < VOLUME_STACK_SIZE &&
-             scene_intersect_volume(kg, &volume_ray, &isect))
-       {
-               ShaderData sd;
-               shader_setup_from_ray(kg, &sd, &isect, &volume_ray, 0, 0);
-               kernel_volume_stack_enter_exit(kg, &sd, stack);
-
-               /* Move ray forward. */
-               volume_ray.P = ray_offset(sd.P, -sd.Ng);
-               volume_ray.t -= sd.ray_length;
-               ++step;
-       }
-}
-#endif
-
 ccl_device bool kernel_path_subsurface_scatter(KernelGlobals *kg, ShaderData 
*sd, PathRadiance *L, PathState *state, RNG *rng, Ray *ray, float3 *throughput)
 {
        float bssrdf_probability;
@@ -433,7 +408,7 @@ ccl_device bool 
kernel_path_subsurface_scatter(KernelGlobals *kg, ShaderData *sd
                                        volume_ray.D = normalize_len(hit_ray.P 
- volume_ray.P,
                                                                     
&volume_ray.t);
 
-                                       
kernel_path_subsurface_update_volume_stack(
+                                       
kernel_volume_stack_update_for_subsurface(
                                            kg,
                                            &volume_ray,
                                            hit_state.volume_stack);
@@ -832,7 +807,7 @@ ccl_device void 
kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
                                        volume_ray.D = normalize_len(P - 
volume_ray.P,
                                                                     
&volume_ray.t);
 
-                                       
kernel_path_subsurface_update_volume_stack(
+                                       
kernel_volume_stack_update_for_subsurface(
                                            kg,
                                            &volume_ray,
                                            hit_state.volume_stack);
diff --git a/intern/cycles/kernel/kernel_volume.h 
b/intern/cycles/kernel/kernel_volume.h
index 5e34b7e..3d3d871 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -1097,4 +1097,29 @@ ccl_device void 
kernel_volume_stack_enter_exit(KernelGlobals *kg, ShaderData *sd
        }
 }
 
+#ifdef __SUBSURFACE__
+ccl_device void kernel_volume_stack_update_for_subsurface(KernelGlobals *kg,
+                                                          Ray *ray,
+                                                          VolumeStack *stack)
+{
+       kernel_assert(kernel_data.integrator.use_volumes);
+
+       Ray volume_ray = *ray;
+       Intersection isect;
+       int step = 0;
+       while(step < VOLUME_STACK_SIZE &&
+                 scene_intersect_volume(kg, &volume_ray, &isect))
+       {
+               ShaderData sd;
+               shader_setup_from_ray(kg, &sd, &isect, &volume_ray, 0, 0);
+               kernel_volume_stack_enter_exit(kg, &sd, stack);
+
+               /* Move ray forward. */
+               volume_ray.P = ray_offset(sd.P, -sd.Ng);
+               volume_ray.t -= sd.ray_length;
+               ++step;
+       }
+}
+#endif
+
 CCL_NAMESPACE_END

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