Commit: 25beefa8dd2d0bc359936f94e2260614e9b63f86
Author: Antony Riakiotakis
Date:   Wed Oct 28 12:36:25 2015 +0200
Branches: blender-v2.76-release
https://developer.blender.org/rB25beefa8dd2d0bc359936f94e2260614e9b63f86

Revert "Fix T46284: Texture paint, wrong shading mode"

Should fix T46616 but will reintroduce T46284.
The second, original bug needs different handling

This reverts commit 904db487a7b14c31282fe0284612159a836657cd.

===================================================================

M       source/blender/editors/space_view3d/drawmesh.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawmesh.c 
b/source/blender/editors/space_view3d/drawmesh.c
index 283dbc9..d806dfa 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1114,7 +1114,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, 
RegionView3D *rv3d,
        /* if not cycles, or preview-modifiers, or drawing matcaps */
        if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
            (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
-           (BKE_scene_use_new_shading_nodes(scene) == false))
+           (BKE_scene_use_new_shading_nodes(scene) == false) ||
+           ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, 
OB_TEXTURE, OB_SOLID)))
        {
                draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
                return;

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