Commit: 2ba3214a214418606222624c76dff94fbf10faac
Author: Julian Eisel
Date:   Mon May 25 16:26:22 2020 +0200
Branches: master
https://developer.blender.org/rB2ba3214a214418606222624c76dff94fbf10faac

UI/Physics: Show error enabling Rigid Body if compiled without Bullet

Would just silently fail, which is confusing.
Should only impact custom builds.

===================================================================

M       source/blender/blenkernel/intern/rigidbody.c

===================================================================

diff --git a/source/blender/blenkernel/intern/rigidbody.c 
b/source/blender/blenkernel/intern/rigidbody.c
index 4d37c2ea931..c9911d2cf85 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -2116,6 +2116,7 @@ void BKE_rigidbody_ensure_local_object(Main *bmain, 
Object *ob)
 
 bool BKE_rigidbody_add_object(Main *bmain, Scene *scene, Object *ob, int type, 
ReportList *reports)
 {
+  BKE_report(reports, RPT_ERROR, "Compiled without Bullet physics engine");
   return false;
 }

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