Commit: 2ba3214a214418606222624c76dff94fbf10faac Author: Julian Eisel Date: Mon May 25 16:26:22 2020 +0200 Branches: master https://developer.blender.org/rB2ba3214a214418606222624c76dff94fbf10faac
UI/Physics: Show error enabling Rigid Body if compiled without Bullet Would just silently fail, which is confusing. Should only impact custom builds. =================================================================== M source/blender/blenkernel/intern/rigidbody.c =================================================================== diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 4d37c2ea931..c9911d2cf85 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -2116,6 +2116,7 @@ void BKE_rigidbody_ensure_local_object(Main *bmain, Object *ob) bool BKE_rigidbody_add_object(Main *bmain, Scene *scene, Object *ob, int type, ReportList *reports) { + BKE_report(reports, RPT_ERROR, "Compiled without Bullet physics engine"); return false; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs