Commit: 388695b1f0db3e632a0bd398992a1f5c087c1c78
Author: Antony Riakiotakis
Date:   Tue Jul 28 18:21:35 2015 +0200
Branches: temp_display_optimization
https://developer.blender.org/rB388695b1f0db3e632a0bd398992a1f5c087c1c78

Mapped face selection uses VBOs properly now

===================================================================

M       source/blender/blenkernel/intern/editderivedmesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/editderivedmesh.c 
b/source/blender/blenkernel/intern/editderivedmesh.c
index d8a39c7..085d698 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -50,6 +50,8 @@
 #include "BKE_editmesh.h"
 #include "BKE_editmesh_bvh.h"
 
+#include "BKE_global.h"
+
 #include "DNA_scene_types.h"
 #include "DNA_object_types.h"
 
@@ -59,6 +61,8 @@
 #include "GPU_extensions.h"
 #include "GPU_glew.h"
 
+#include "WM_api.h"
+
 extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
 
 static void bmdm_get_tri_colpreview(BMLoop *ls[3], MLoopCol *lcol[3], unsigned 
char(*color_vert_array)[4]);
@@ -805,6 +809,7 @@ static void emDM_drawMappedFaces(
        bool has_vcol_preview = (color_vert_array != NULL) && !skip_normals;
        bool has_fcol_preview = (color_face_array != NULL) && !skip_normals;
        bool has_vcol_any = has_vcol_preview;
+       GPUBuffer *findex_buffer = NULL;
 
        /* GL_ZERO is used to detect if drawing has started or not */
        GLenum poly_prev = GL_ZERO;
@@ -823,7 +828,40 @@ static void emDM_drawMappedFaces(
        }
 
        GPU_vertex_setup(dm);
-       GPU_normal_setup(dm);
+
+       /* if we do selection, fill the selection buffer color */
+       if (G.f & G_BACKBUFSEL) {
+               if (!(flag & DM_DRAW_SKIP_SELECT)) {
+                       unsigned int *fi_map;
+                       unsigned int start_element = 0;
+
+                       findex_buffer = 
GPU_buffer_alloc(dm->drawObject->tot_loop_verts * sizeof(int), false);
+                       fi_map = GPU_buffer_lock(findex_buffer, 
GPU_BINDING_ARRAY);
+
+                       if (fi_map) {
+                               BMIter iter;
+                               int j;
+
+                               BM_ITER_MESH_INDEX(efa, &iter, bm, 
BM_FACES_OF_MESH, i) {
+                                       int selcol = 0xFFFFFFFF;
+
+                                       if (!skip_hidden || 
!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+                                               WM_framebuffer_index_get(i + 1, 
&selcol);
+                                       }
+
+                                       for (j = 0; j < efa->len; j++)
+                                               fi_map[start_element++] = 
selcol;
+                               }
+
+                               GPU_buffer_unlock(findex_buffer, 
GPU_BINDING_ARRAY);
+                               GPU_buffer_bind_as_color(findex_buffer);
+                       }
+               }
+       }
+       else {
+               /* no need to setup normals when selecting */
+               GPU_normal_setup(dm);
+       }
        GPU_triangle_setup(dm);
        glShadeModel(GL_SMOOTH);
        for (i = 0; i < dm->drawObject->totmaterial; i++) {
@@ -836,6 +874,9 @@ static void emDM_drawMappedFaces(
        }
        glShadeModel(GL_FLAT);
        GPU_buffers_unbind();
+
+       if (findex_buffer)
+               GPU_buffer_free(findex_buffer);
        return;
 
        if (bmdm->vertexCos) {

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