Commit: 3934c43ef7f2d2c9a884d88cd27272404c8a379c Author: Jeroen Bakker Date: Thu Sep 10 08:11:33 2020 +0200 Branches: uvimage-editor-drawing https://developer.blender.org/rB3934c43ef7f2d2c9a884d88cd27272404c8a379c
Snap vertices to pixel grid =================================================================== M source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl =================================================================== diff --git a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl index 41316496e5a..e5ec8ef395e 100644 --- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl @@ -13,6 +13,11 @@ void main() { vec3 world_pos = point_object_to_world(vec3(u, 0.0)); gl_Position = point_world_to_ndc(world_pos); + /* Snap vertices to the pixel grid to reduce artifacts. */ + vec2 half_viewport_res = sizeViewport.xy * 0.5; + vec2 half_pixel_offset = sizeViewportInv * 0.5; + gl_Position.xy = round(gl_Position.xy * half_viewport_res) / half_viewport_res + + half_pixel_offset; bool is_select = (flag & VERT_UV_SELECT) != 0; if (is_select) { _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs