Commit: 3db15ae23a542f60926baea24f838c8510371743
Author: Clément Foucault
Date:   Tue May 23 15:12:24 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB3db15ae23a542f60926baea24f838c8510371743

Eevee: Disable directionnal lamps shadows

===================================================================

M       source/blender/draw/engines/eevee/eevee_lights.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lights.c 
b/source/blender/draw/engines/eevee/eevee_lights.c
index afc60dc3a44..e18d41845b8 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -129,10 +129,12 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, 
Object *ob)
 #if 1 /* TODO Waiting for notified refresh. only on scene change. Else too 
much perf cost. */
                if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
                        if (la->type == LA_SUN && linfo->num_cascade < 
MAX_SHADOW_CASCADE) {
+#if 0 /* TODO filter cascaded shadow map */
                                led->sto = 
MEM_mallocN(sizeof(EEVEE_ShadowCascadeData), "EEVEE_ShadowCascadeData");
                                ((EEVEE_ShadowCascadeData 
*)led->sto)->shadow_id = linfo->num_cascade;
                                linfo->shadow_cascade_ref[linfo->num_cascade] = 
ob;
                                linfo->num_cascade++;
+#endif
                        }
                        else if ((la->type == LA_SPOT || la->type == LA_LOCAL 
|| la->type == LA_AREA)
                                  && linfo->num_cube < MAX_SHADOW_CUBE) {

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