Commit: 41eb33794ccd977582185159791805c84730a957
Author: Hans Goudey
Date:   Sun Aug 29 22:12:53 2021 -0500
Branches: master
https://developer.blender.org/rB41eb33794ccd977582185159791805c84730a957

Cleanup: Add comment about suspicious O(n^3) loop

===================================================================

M       source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc

===================================================================

diff --git 
a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc 
b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
index ccf7065f7b0..1de3942b462 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
@@ -90,6 +90,10 @@ static void calculate_vertices(const CuboidConfig &config, 
MutableSpan<MVert> ve
 
   int vert_index = 0;
 
+  /* Though looping over all possible coordinates inside the cube only to skip 
them may be slow,
+   * the alternative is similar complexity to below in the poly index 
calculation. If this loop
+   * becomes a problem in the future it could be optimized, though only after 
proper performance
+   * testing. */
   for (const int z : IndexRange(config.verts_z)) {
     for (const int y : IndexRange(config.verts_y)) {
       for (const int x : IndexRange(config.verts_x)) {

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