Commit: 6c721a86ffae49b7ce34b8a83fbe9346faefd043 Author: Campbell Barton Date: Thu May 29 21:16:04 2014 +1000 https://developer.blender.org/rB6c721a86ffae49b7ce34b8a83fbe9346faefd043
Cleanup: Use doxy for more structured comments =================================================================== M intern/rigidbody/rb_bullet_api.cpp M source/blender/blenkernel/intern/anim.c M source/blender/blenkernel/intern/anim_sys.c M source/blender/blenkernel/intern/nla.c M source/blender/blenkernel/intern/rigidbody.c M source/blender/editors/animation/anim_channels_edit.c M source/blender/editors/animation/anim_filter.c M source/blender/editors/animation/anim_markers.c M source/blender/editors/animation/drivers.c M source/blender/editors/animation/keyframes_general.c M source/blender/editors/armature/pose_transform.c M source/blender/editors/space_action/action_edit.c M source/blender/editors/space_nla/nla_edit.c =================================================================== diff --git a/intern/rigidbody/rb_bullet_api.cpp b/intern/rigidbody/rb_bullet_api.cpp index 6d39e32..f3d159d 100644 --- a/intern/rigidbody/rb_bullet_api.cpp +++ b/intern/rigidbody/rb_bullet_api.cpp @@ -220,10 +220,12 @@ void RB_dworld_step_simulation(rbDynamicsWorld *world, float timeStep, int maxSu /* Export -------------------------- */ -/* Exports entire dynamics world to Bullet's "*.bullet" binary format - * which is similar to Blender's SDNA system... - * < rbDynamicsWorld: dynamics world to write to file - * < filename: assumed to be a valid filename, with .bullet extension +/** + * Exports entire dynamics world to Bullet's "*.bullet" binary format + * which is similar to Blender's SDNA system. + * + * \param world Dynamics world to write to file + * \param filename Assumed to be a valid filename, with .bullet extension */ void RB_dworld_export(rbDynamicsWorld *world, const char *filename) { diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 4cce69d..b8e7685 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -125,12 +125,13 @@ void animviz_free_motionpath(bMotionPath *mpath) /* ------------------- */ -/* Setup motion paths for the given data - * - Only used when explicitly calculating paths on bones which may/may not be consider already +/** + * Setup motion paths for the given data. + * \note Only used when explicitly calculating paths on bones which may/may not be consider already * - * < scene: current scene (for frame ranges, etc.) - * < ob: object to add paths for (must be provided) - * < pchan: posechannel to add paths for (optional; if not provided, object-paths are assumed) + * \param scene Current scene (for frame ranges, etc.) + * \param ob Object to add paths for (must be provided) + * \param pchan Posechannel to add paths for (optional; if not provided, object-paths are assumed) */ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan) { diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 6a9c4c8..776f7c5 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -381,10 +381,12 @@ void BKE_relink_animdata(AnimData *adt) /* Sub-ID Regrouping ------------------------------------------- */ -/* helper heuristic for determining if a path is compatible with the basepath - * < path: (str) full RNA-path from some data (usually an F-Curve) to compare - * < basepath: (str) shorter path fragment to look for - * > returns (bool) whether there is a match +/** + * Helper heuristic for determining if a path is compatible with the basepath + * + * \param path Full RNA-path from some data (usually an F-Curve) to compare + * \param basepath Shorter path fragment to look for + * \return Whether there is a match */ static bool animpath_matches_basepath(const char path[], const char basepath[]) { @@ -2232,9 +2234,12 @@ void nladata_flush_channels(ListBase *channels) /* ---------------------- */ -/* NLA Evaluation function - values are calculated and stored in temporary "NlaEvalChannels" - * ! This is exported so that keyframing code can use this for make use of it for anim layers support - * > echannels: (list<NlaEvalChannels>) evaluation channels with calculated values +/** + * NLA Evaluation function - values are calculated and stored in temporary "NlaEvalChannels" + * + * \note This is exported so that keyframing code can use this for make use of it for anim layers support + * + * \param echannels Evaluation channels with calculated values */ static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData *adt, float ctime) { diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index 0c244e8..d0114d5 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -157,8 +157,10 @@ void free_nladata(ListBase *tracks) /* Copying ------------------------------------------- */ -/* Copy NLA strip - * < use_same_action: if true, the existing action is used (instead of being duplicated) +/** + * Copy NLA strip + * + * \param use_same_action When true, the existing action is used (instead of being duplicated) */ NlaStrip *copy_nlastrip(NlaStrip *strip, const bool use_same_action) { diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 8612899..0929350 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -455,8 +455,10 @@ static void rigidbody_validate_sim_shape(Object *ob, bool rebuild) /* --------------------- */ -/* Create physics sim representation of object given RigidBody settings - * < rebuild: even if an instance already exists, replace it +/** + * Create physics sim representation of object given RigidBody settings + * + * \param rebuild Even if an instance already exists, replace it */ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild) { @@ -518,8 +520,10 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool /* --------------------- */ -/* Create physics sim representation of constraint given rigid body constraint settings - * < rebuild: even if an instance already exists, replace it +/** + * Create physics sim representation of constraint given rigid body constraint settings + * + * \param rebuild Even if an instance already exists, replace it */ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild) { @@ -895,7 +899,8 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty /* Utilities API */ /* Get RigidBody world for the given scene, creating one if needed - * < scene: Scene to find active Rigid Body world for + * + * \param scene Scene to find active Rigid Body world for */ RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene) { @@ -1093,8 +1098,10 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o */ } -/* Updates and validates world, bodies and shapes. - * < rebuild: rebuild entire simulation +/** + * Updates and validates world, bodies and shapes. + * + * \param rebuild Rebuild entire simulation */ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool rebuild) { diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index a7e7cb2..7da8aee 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -769,10 +769,12 @@ static bool rearrange_island_bottom(ListBase *list, tReorderChannelIsland *islan /* ............................. */ -/* typedef for channel rearranging function - * < list: list that channels belong to - * < island: island to be moved - * > return[0]: whether operation was a success +/** + * typedef for channel rearranging function + * + * \param list List that channels belong to + * \param island Island to be moved + * \return Whether operation was a success */ typedef bool (*AnimChanRearrangeFp)(ListBase *list, tReorderChannelIsland *island); diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index b80e29b..9fec1d2 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -987,8 +987,10 @@ static bool skip_fcurve_with_name(bDopeSheet *ads, FCurve *fcu, ID *owner_id) return true; } -/* Check if F-Curve has errors and/or is disabled - * > returns: (bool) True if F-Curve has errors/is disabled +/** + * Check if F-Curve has errors and/or is disabled + * + * \return true if F-Curve has errors/is disabled */ static bool fcurve_has_errors(FCurve *fcu) { diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index 04363f6..e0592e5 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -115,12 +115,15 @@ ListBase *ED_animcontext_get_markers(const bAnimContext *ac) /* --------------------------------- */ -/* Apply some transformation to markers after the fact - * < markers: list of markers to affect - this may or may not be the scene markers list, so don't assume anything - * < scene: current scene (for getting current frame) - * < mode: (TfmMode) transform mode that this transform is for - * < value: from the transform code, this is t->vec[0] (which is delta transform for grab/extend, and scale factor for scale) - * < side: (B/L/R) for 'extend' functionality, which side of current frame to use +/** + * Apply some transformation to markers after the fact + * + * \param markers List of markers to affect - this may or may not be the scene markers list, so don't assume anything + * \param scene Current scene (for getting current frame) + * \param mode (TfmMode) transform mode that this transform is for + * \param value From the transform code, this is ``t->vec[0]`` + * (which is delta transform for grab/extend, and scale factor for scale) + * \param side (B/L/R) for 'extend' functionality, which side of current frame to use */ int ED_markers_post_apply_transform(ListBase *markers, Scene *scene, int mode, float value, char side) { @@ -472,13 +475,14 @@ static int ed_markers_poll_markers_exist(bContext *C) /* ------------------------ */ -/* Second-tier invoke() callback that performs context validation before running the +/** + * Second-tier invoke() callback that performs context validation before running the * "custom"/third-tier invoke() callback supplied as the last arg (which would normally * be the operator's invoke() callback elsewhere) * - * < invoke_func: (fn(bContext *, wmOperator *, wmEvent *)=int) "standard" invoke function - * that operator would otherwise have used. If NULL, the operator's standard - * exec() callback will be called instead in the appropriate places. + * \ @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs