Commit: 6c721a86ffae49b7ce34b8a83fbe9346faefd043
Author: Campbell Barton
Date:   Thu May 29 21:16:04 2014 +1000
https://developer.blender.org/rB6c721a86ffae49b7ce34b8a83fbe9346faefd043

Cleanup: Use doxy for more structured comments

===================================================================

M       intern/rigidbody/rb_bullet_api.cpp
M       source/blender/blenkernel/intern/anim.c
M       source/blender/blenkernel/intern/anim_sys.c
M       source/blender/blenkernel/intern/nla.c
M       source/blender/blenkernel/intern/rigidbody.c
M       source/blender/editors/animation/anim_channels_edit.c
M       source/blender/editors/animation/anim_filter.c
M       source/blender/editors/animation/anim_markers.c
M       source/blender/editors/animation/drivers.c
M       source/blender/editors/animation/keyframes_general.c
M       source/blender/editors/armature/pose_transform.c
M       source/blender/editors/space_action/action_edit.c
M       source/blender/editors/space_nla/nla_edit.c

===================================================================

diff --git a/intern/rigidbody/rb_bullet_api.cpp 
b/intern/rigidbody/rb_bullet_api.cpp
index 6d39e32..f3d159d 100644
--- a/intern/rigidbody/rb_bullet_api.cpp
+++ b/intern/rigidbody/rb_bullet_api.cpp
@@ -220,10 +220,12 @@ void RB_dworld_step_simulation(rbDynamicsWorld *world, 
float timeStep, int maxSu
 
 /* Export -------------------------- */
 
-/* Exports entire dynamics world to Bullet's "*.bullet" binary format
- * which is similar to Blender's SDNA system...
- * < rbDynamicsWorld: dynamics world to write to file
- * < filename: assumed to be a valid filename, with .bullet extension 
+/**
+ * Exports entire dynamics world to Bullet's "*.bullet" binary format
+ * which is similar to Blender's SDNA system.
+ *
+ * \param world Dynamics world to write to file
+ * \param filename Assumed to be a valid filename, with .bullet extension
  */
 void RB_dworld_export(rbDynamicsWorld *world, const char *filename)
 {
diff --git a/source/blender/blenkernel/intern/anim.c 
b/source/blender/blenkernel/intern/anim.c
index 4cce69d..b8e7685 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -125,12 +125,13 @@ void animviz_free_motionpath(bMotionPath *mpath)
 
 /* ------------------- */
 
-/* Setup motion paths for the given data
- * - Only used when explicitly calculating paths on bones which may/may not be 
consider already
+/**
+ * Setup motion paths for the given data.
+ * \note Only used when explicitly calculating paths on bones which may/may 
not be consider already
  *
- * < scene: current scene (for frame ranges, etc.)
- * < ob: object to add paths for (must be provided)
- * < pchan: posechannel to add paths for (optional; if not provided, 
object-paths are assumed)
+ * \param scene Current scene (for frame ranges, etc.)
+ * \param ob Object to add paths for (must be provided)
+ * \param pchan Posechannel to add paths for (optional; if not provided, 
object-paths are assumed)
  */
 bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, 
Object *ob, bPoseChannel *pchan)
 {
diff --git a/source/blender/blenkernel/intern/anim_sys.c 
b/source/blender/blenkernel/intern/anim_sys.c
index 6a9c4c8..776f7c5 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -381,10 +381,12 @@ void BKE_relink_animdata(AnimData *adt)
 
 /* Sub-ID Regrouping ------------------------------------------- */
 
-/* helper heuristic for determining if a path is compatible with the basepath 
- * < path: (str) full RNA-path from some data (usually an F-Curve) to compare
- * < basepath: (str) shorter path fragment to look for
- * > returns (bool) whether there is a match
+/**
+ * Helper heuristic for determining if a path is compatible with the basepath
+ *
+ * \param path Full RNA-path from some data (usually an F-Curve) to compare
+ * \param basepath Shorter path fragment to look for
+ * \return Whether there is a match
  */
 static bool animpath_matches_basepath(const char path[], const char basepath[])
 {
@@ -2232,9 +2234,12 @@ void nladata_flush_channels(ListBase *channels)
 
 /* ---------------------- */
 
-/* NLA Evaluation function - values are calculated and stored in temporary 
"NlaEvalChannels" 
- * ! This is exported so that keyframing code can use this for make use of it 
for anim layers support
- * > echannels: (list<NlaEvalChannels>) evaluation channels with calculated 
values
+/**
+ * NLA Evaluation function - values are calculated and stored in temporary 
"NlaEvalChannels"
+ *
+ * \note This is exported so that keyframing code can use this for make use of 
it for anim layers support
+ *
+ * \param echannels Evaluation channels with calculated values
  */
 static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, 
AnimData *adt, float ctime)
 {
diff --git a/source/blender/blenkernel/intern/nla.c 
b/source/blender/blenkernel/intern/nla.c
index 0c244e8..d0114d5 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -157,8 +157,10 @@ void free_nladata(ListBase *tracks)
 
 /* Copying ------------------------------------------- */
 
-/* Copy NLA strip 
- * < use_same_action: if true, the existing action is used (instead of being 
duplicated)
+/**
+ * Copy NLA strip
+ *
+ * \param use_same_action When true, the existing action is used (instead of 
being duplicated)
  */
 NlaStrip *copy_nlastrip(NlaStrip *strip, const bool use_same_action)
 {
diff --git a/source/blender/blenkernel/intern/rigidbody.c 
b/source/blender/blenkernel/intern/rigidbody.c
index 8612899..0929350 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -455,8 +455,10 @@ static void rigidbody_validate_sim_shape(Object *ob, bool 
rebuild)
 
 /* --------------------- */
 
-/* Create physics sim representation of object given RigidBody settings
- * < rebuild: even if an instance already exists, replace it
+/**
+ * Create physics sim representation of object given RigidBody settings
+ *
+ * \param rebuild Even if an instance already exists, replace it
  */
 static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, 
bool rebuild)
 {
@@ -518,8 +520,10 @@ static void rigidbody_validate_sim_object(RigidBodyWorld 
*rbw, Object *ob, bool
 
 /* --------------------- */
 
-/* Create physics sim representation of constraint given rigid body constraint 
settings
- * < rebuild: even if an instance already exists, replace it
+/**
+ * Create physics sim representation of constraint given rigid body constraint 
settings
+ *
+ * \param rebuild Even if an instance already exists, replace it
  */
 static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, 
bool rebuild)
 {
@@ -895,7 +899,8 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, 
Object *ob, short ty
 /* Utilities API */
 
 /* Get RigidBody world for the given scene, creating one if needed
- * < scene: Scene to find active Rigid Body world for
+ *
+ * \param scene Scene to find active Rigid Body world for
  */
 RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
 {
@@ -1093,8 +1098,10 @@ static void rigidbody_update_sim_ob(Scene *scene, 
RigidBodyWorld *rbw, Object *o
         */
 }
 
-/* Updates and validates world, bodies and shapes.
- * < rebuild: rebuild entire simulation
+/**
+ * Updates and validates world, bodies and shapes.
+ *
+ * \param rebuild Rebuild entire simulation
  */
 static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, 
bool rebuild)
 {
diff --git a/source/blender/editors/animation/anim_channels_edit.c 
b/source/blender/editors/animation/anim_channels_edit.c
index a7e7cb2..7da8aee 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -769,10 +769,12 @@ static bool rearrange_island_bottom(ListBase *list, 
tReorderChannelIsland *islan
 
 /* ............................. */
 
-/* typedef for channel rearranging function 
- * < list: list that channels belong to
- * < island: island to be moved
- * > return[0]: whether operation was a success
+/**
+ * typedef for channel rearranging function
+ *
+ * \param list List that channels belong to
+ * \param island Island to be moved
+ * \return Whether operation was a success
  */
 typedef bool (*AnimChanRearrangeFp)(ListBase *list, tReorderChannelIsland 
*island);
 
diff --git a/source/blender/editors/animation/anim_filter.c 
b/source/blender/editors/animation/anim_filter.c
index b80e29b..9fec1d2 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -987,8 +987,10 @@ static bool skip_fcurve_with_name(bDopeSheet *ads, FCurve 
*fcu, ID *owner_id)
        return true;
 }
 
-/* Check if F-Curve has errors and/or is disabled 
- * > returns: (bool) True if F-Curve has errors/is disabled
+/**
+ * Check if F-Curve has errors and/or is disabled
+ *
+ * \return true if F-Curve has errors/is disabled
  */
 static bool fcurve_has_errors(FCurve *fcu)
 {
diff --git a/source/blender/editors/animation/anim_markers.c 
b/source/blender/editors/animation/anim_markers.c
index 04363f6..e0592e5 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -115,12 +115,15 @@ ListBase *ED_animcontext_get_markers(const bAnimContext 
*ac)
 
 /* --------------------------------- */
 
-/* Apply some transformation to markers after the fact 
- * < markers: list of markers to affect - this may or may not be the scene 
markers list, so don't assume anything
- * < scene: current scene (for getting current frame)
- * < mode: (TfmMode) transform mode that this transform is for
- * < value: from the transform code, this is t->vec[0] (which is delta 
transform for grab/extend, and scale factor for scale)
- * < side: (B/L/R) for 'extend' functionality, which side of current frame to 
use
+/**
+ * Apply some transformation to markers after the fact
+ *
+ * \param markers List of markers to affect - this may or may not be the scene 
markers list, so don't assume anything
+ * \param scene Current scene (for getting current frame)
+ * \param mode (TfmMode) transform mode that this transform is for
+ * \param value From the transform code, this is ``t->vec[0]``
+ * (which is delta transform for grab/extend, and scale factor for scale)
+ * \param side (B/L/R) for 'extend' functionality, which side of current frame 
to use
  */
 int ED_markers_post_apply_transform(ListBase *markers, Scene *scene, int mode, 
float value, char side)
 {
@@ -472,13 +475,14 @@ static int ed_markers_poll_markers_exist(bContext *C)
  
 /* ------------------------ */ 
 
-/* Second-tier invoke() callback that performs context validation before 
running the  
+/**
+ * Second-tier invoke() callback that performs context validation before 
running the
  * "custom"/third-tier invoke() callback supplied as the last arg (which would 
normally
  * be the operator's invoke() callback elsewhere)
  *
- * < invoke_func: (fn(bContext *, wmOperator *, wmEvent *)=int) "standard" 
invoke function
- *                     that operator would otherwise have used. If NULL, the 
operator's standard
- *                     exec() callback will be called instead in the 
appropriate places.
+ * \

@@ Diff output truncated at 10240 characters. @@

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