Commit: 6df397bcb243182639fec8628aae7fd1ce588da1
Author: Lukas Tönne
Date:   Sun Sep 23 14:13:47 2018 +0100
Branches: hair_object
https://developer.blender.org/rB6df397bcb243182639fec8628aae7fd1ce588da1

Tag the object data block instead of the object to ensure correct updates after 
selection.

===================================================================

M       source/blender/editors/hair/edithair_select.c
M       source/blender/editors/hair/edithair_test.c

===================================================================

diff --git a/source/blender/editors/hair/edithair_select.c 
b/source/blender/editors/hair/edithair_select.c
index c9d30caaf58..b2f903dbbad 100644
--- a/source/blender/editors/hair/edithair_select.c
+++ b/source/blender/editors/hair/edithair_select.c
@@ -144,8 +144,8 @@ static int hair_select_all_exec(bContext *C, wmOperator *op)
        }
 
        BKE_hair_batch_cache_dirty(hsys, BKE_HAIR_BATCH_DIRTY_SELECT);
-       DEG_id_tag_update(&obedit->id, DEG_TAG_SELECT_UPDATE);
-       WM_event_add_notifier(C, NC_OBJECT|ND_DATA|NA_SELECTED, obedit);
+       DEG_id_tag_update(obedit->data, DEG_TAG_SELECT_UPDATE);
+       WM_event_add_notifier(C, NC_GEOM|ND_SELECT|NA_SELECTED, obedit);
 
        return OPERATOR_FINISHED;
 }
diff --git a/source/blender/editors/hair/edithair_test.c 
b/source/blender/editors/hair/edithair_test.c
index a19499f1bc7..6975d99f922 100644
--- a/source/blender/editors/hair/edithair_test.c
+++ b/source/blender/editors/hair/edithair_test.c
@@ -42,6 +42,8 @@
 #include "BKE_hair.h"
 #include "BKE_mesh_sample.h"
 
+#include "DEG_depsgraph.h"
+
 #include "ED_hair.h"
 #include "ED_screen.h"
 #include "ED_view3d.h"
@@ -123,6 +125,8 @@ static int add_test_hair_exec(bContext *C, wmOperator *op)
        //      hsys->flag |= HAIR_SYSTEM_UPDATE_FOLLICLE_BINDING;
 
        BKE_hair_batch_cache_dirty(hsys, BKE_HAIR_BATCH_DIRTY_ALL);
+       DEG_id_tag_update(obedit->data, DEG_TAG_SELECT_UPDATE);
+       WM_event_add_notifier(C, NC_GEOM|ND_DRAW, obedit);
 
        return OPERATOR_FINISHED;
 }

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