Commit: 78c0bc52de7888f5deba7761b506157bf4d97a98
Author: Sergey Sharybin
Date:   Tue Sep 20 11:56:37 2016 +0200
Branches: master
https://developer.blender.org/rB78c0bc52de7888f5deba7761b506157bf4d97a98

Fix T49408: OpenGL light widget breaks viewport shading

===================================================================

M       source/blender/editors/interface/interface_draw.c

===================================================================

diff --git a/source/blender/editors/interface/interface_draw.c 
b/source/blender/editors/interface/interface_draw.c
index 9ce863d..01ea1e9 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1255,6 +1255,9 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors 
*wcol, const rcti *rect)
 
        /* matrix after circle */
        glPopMatrix();
+
+       /* We disabled all blender lights above, so restore them here. */
+       GPU_default_lights();
 }
 
 static void ui_draw_but_curve_grid(const rcti *rect, float zoomx, float zoomy, 
float offsx, float offsy, float step)

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