Commit: 88936370487d2ca83dfd80bd49f931734aa0cf1c
Author: Darshan Kadu
Date:   Tue Jun 27 10:16:33 2017 +0530
Branches: soc-2017-vertex_paint
https://developer.blender.org/rB88936370487d2ca83dfd80bd49f931734aa0cf1c

fixed a bug for vertex mask selection

===================================================================

M       source/blender/editors/space_view3d/drawobject.c

===================================================================

diff --git a/source/blender/editors/space_view3d/drawobject.c 
b/source/blender/editors/space_view3d/drawobject.c
index 884bc6b83ba..90960cf7671 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -8453,8 +8453,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, 
RegionView3D *rv3d, Objec
                        else {
                                Mesh *me = ob->data;
                                if ((me->editflag & ME_EDIT_PAINT_VERT_SEL) &&
-                                   /* currently vertex select only supports 
weight paint */
-                                   (ob->mode & OB_MODE_WEIGHT_PAINT))
+                                   /* currently vertex select supports weight 
paint and vertex paint*/
+                                   ((ob->mode & OB_MODE_WEIGHT_PAINT) || 
(ob->mode & OB_MODE_VERTEX_PAINT)))
                                {
                                        bbs_mesh_solid_verts(scene, ob);
                                }

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