Commit: 9785f84dd20deec8ab2b199863b701c57f9a40b1 Author: Jeroen Bakker Date: Fri Dec 9 09:57:52 2022 +0100 Branches: master https://developer.blender.org/rB9785f84dd20deec8ab2b199863b701c57f9a40b1
Cleanup remove incorrect TODO in image engine. Float rect is always in scene linear space, so we can always reuse rect_float when available. =================================================================== M source/blender/draw/engines/image/image_buffer_cache.hh =================================================================== diff --git a/source/blender/draw/engines/image/image_buffer_cache.hh b/source/blender/draw/engines/image/image_buffer_cache.hh index 266476cf8aa..ebd08273dca 100644 --- a/source/blender/draw/engines/image/image_buffer_cache.hh +++ b/source/blender/draw/engines/image/image_buffer_cache.hh @@ -58,10 +58,6 @@ struct FloatImageBuffer { * * For this reason we store the float buffer in separate image buffers. The FloatBufferCache keep * track of the cached buffers and if they are still used. - * - * TODO: When an image buffer has a float buffer but not stored in scene linear, it currently - * doesn't apply color management. In this case we still need to create another float buffer, but - * with the buffer converted to scene linear. */ struct FloatBufferCache { private: _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs