Commit: a491277f5d93875255e26abea1ad752912c04ddf
Author: Antony Riakiotakis
Date:   Thu Dec 3 00:13:45 2015 +0100
Branches: master
https://developer.blender.org/rBa491277f5d93875255e26abea1ad752912c04ddf

Fix T46899 sculpt normals not getting updated after exiting sculpt mode.

Habit is a bad thing: Update polys, not tessfaces.

===================================================================

M       source/blender/blenkernel/intern/cdderivedmesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c 
b/source/blender/blenkernel/intern/cdderivedmesh.c
index d8aece8..1acb9ad 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -445,7 +445,7 @@ static void cdDM_drawFacesSolid(
 
        if (cddm->pbvh) {
                if (cddm->pbvh_draw && BKE_pbvh_has_faces(cddm->pbvh)) {
-                       float (*face_nors)[3] = 
CustomData_get_layer(&dm->faceData, CD_NORMAL);
+                       float (*face_nors)[3] = 
CustomData_get_layer(&dm->polyData, CD_NORMAL);
 
                        BKE_pbvh_draw(cddm->pbvh, partial_redraw_planes, 
face_nors,
                                      setMaterial, false, false);

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