Commit: b0169056dfe6c01791359adf34feaae3e4206762 Author: Pablo Dobarro Date: Wed Apr 3 00:54:29 2019 +0200 Branches: sculpt-mode-features https://developer.blender.org/rBb0169056dfe6c01791359adf34feaae3e4206762
Ignore normal radius on vertex and weight paint =================================================================== M source/blender/editors/sculpt_paint/sculpt.c =================================================================== diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index d78dbaa31d2..c337623fa2f 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -843,7 +843,9 @@ static void calc_area_normal_and_center_task_cb( sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape); /* Add the normal radius factor to the test */ - test.radius_factor = data->brush->normal_radius_factor; + if (data->brush->ob_mode == OB_MODE_SCULPT) { + test.radius_factor = data->brush->normal_radius_factor; + } /* when the mesh is edited we can't rely on original coords * (original mesh may not even have verts in brush radius) */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs