Commit: b0169056dfe6c01791359adf34feaae3e4206762
Author: Pablo Dobarro
Date:   Wed Apr 3 00:54:29 2019 +0200
Branches: sculpt-mode-features
https://developer.blender.org/rBb0169056dfe6c01791359adf34feaae3e4206762

Ignore normal radius on vertex and weight paint

===================================================================

M       source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c 
b/source/blender/editors/sculpt_paint/sculpt.c
index d78dbaa31d2..c337623fa2f 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -843,7 +843,9 @@ static void calc_area_normal_and_center_task_cb(
                sculpt_brush_test_init_with_falloff_shape(ss, &test, 
data->brush->falloff_shape);
 
        /* Add the normal radius factor to the test */
-       test.radius_factor = data->brush->normal_radius_factor;
+       if (data->brush->ob_mode == OB_MODE_SCULPT) {
+               test.radius_factor = data->brush->normal_radius_factor;
+       }
 
        /* when the mesh is edited we can't rely on original coords
         * (original mesh may not even have verts in brush radius) */

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