Commit: bc160d8a85e58f6bc2dd60b318bfd236e4a4a61e Author: Thomas Dinges Date: Sun Apr 26 00:42:26 2015 +0200 Branches: master https://developer.blender.org/rBbc160d8a85e58f6bc2dd60b318bfd236e4a4a61e
Cleanup: Code style. =================================================================== M intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h M intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h M intern/cycles/kernel/closure/bsdf_microfacet.h M intern/cycles/kernel/osl/osl_closures.h M intern/cycles/render/camera.cpp M intern/cycles/render/graph.cpp =================================================================== diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h index dec09e0..8d7d533 100644 --- a/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h +++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_shirley.h @@ -70,7 +70,7 @@ ccl_device float3 bsdf_ashikhmin_shirley_eval_reflect(const ShaderClosure *sc, c float out = 0.0f; if(fmaxf(sc->data0, sc->data1) <= 1e-4f) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); if(NdotI > 0.0f && NdotO > 0.0f) { NdotI = fmaxf(NdotI, 1e-6f); diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h index 0b6ce3c..f1a2665 100644 --- a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h +++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h @@ -59,7 +59,7 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderClosure *sc, co float cosHO = fabsf(dot(I, H)); if(!(fabsf(cosNH) < 1.0f-1e-5f && cosHO > 1e-5f)) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); float cosNHdivHO = cosNH / cosHO; cosNHdivHO = fmaxf(cosNHdivHO, 1e-5f); @@ -80,7 +80,7 @@ ccl_device float3 bsdf_ashikhmin_velvet_eval_reflect(const ShaderClosure *sc, co return make_float3(out, out, out); } - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); } ccl_device float3 bsdf_ashikhmin_velvet_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf) diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h index 32cf36a..ca68b1e 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet.h @@ -277,7 +277,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons float3 N = sc->N; if(m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); float cosNO = dot(N, I); float cosNI = dot(N, omega_in); @@ -356,7 +356,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons return make_float3(out, out, out); } - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); } ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf) @@ -368,13 +368,13 @@ ccl_device float3 bsdf_microfacet_ggx_eval_transmit(const ShaderClosure *sc, con float3 N = sc->N; if(!m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); float cosNO = dot(N, I); float cosNI = dot(N, omega_in); if(cosNO <= 0 || cosNI >= 0) - return make_float3(0, 0, 0); /* vectors on same side -- not possible */ + return make_float3(0.0f, 0.0f, 0.0f); /* vectors on same side -- not possible */ /* compute half-vector of the refraction (eq. 16) */ float3 ht = -(m_eta * omega_in + I); @@ -627,7 +627,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc, float3 N = sc->N; if(m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); float cosNO = dot(N, I); float cosNI = dot(N, omega_in); @@ -709,7 +709,7 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_reflect(const ShaderClosure *sc, return make_float3(out, out, out); } - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); } ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf) @@ -721,13 +721,13 @@ ccl_device float3 bsdf_microfacet_beckmann_eval_transmit(const ShaderClosure *sc float3 N = sc->N; if(!m_refractive || fmaxf(alpha_x, alpha_y) <= 1e-4f) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); float cosNO = dot(N, I); float cosNI = dot(N, omega_in); if(cosNO <= 0 || cosNI >= 0) - return make_float3(0, 0, 0); + return make_float3(0.0f, 0.0f, 0.0f); /* compute half-vector of the refraction (eq. 16) */ float3 ht = -(m_eta * omega_in + I); diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h index 5e833d7..ef67ef5 100644 --- a/intern/cycles/kernel/osl/osl_closures.h +++ b/intern/cycles/kernel/osl/osl_closures.h @@ -147,14 +147,14 @@ public: \ \ float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const \ { \ - pdf = 0; \ - return make_float3(0, 0, 0); \ + pdf = 0.0f; \ + return make_float3(0.0f, 0.0f, 0.0f); \ } \ \ float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const \ { \ - pdf = 0; \ - return make_float3(0, 0, 0); \ + pdf = 0.0f; \ + return make_float3(0.0f, 0.0f, 0.0f); \ } \ \ int sample(const float3 &Ng, \ diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp index 65953a4..8a4eaf6 100644 --- a/intern/cycles/render/camera.cpp +++ b/intern/cycles/render/camera.cpp @@ -162,8 +162,8 @@ void Camera::update() transform_perspective(&rastertocamera, make_float3(0, 0, 0)); } else { - dx = make_float3(0, 0, 0); - dy = make_float3(0, 0, 0); + dx = make_float3(0.0f, 0.0f, 0.0f); + dy = make_float3(0.0f, 0.0f, 0.0f); } dx = transform_direction(&cameratoworld, dx); diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index b63a7c1..b36cbb5 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -33,7 +33,7 @@ ShaderInput::ShaderInput(ShaderNode *parent_, const char *name_, ShaderSocketTyp name = name_; type = type_; link = NULL; - value = make_float3(0, 0, 0); + value = make_float3(0.0f, 0.0f, 0.0f); stack_offset = SVM_STACK_INVALID; default_value = NONE; usage = USE_ALL; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs