Commit: bc7068c4b9130a00116cef52fd5cc27926a63717
Author: Pablo Dobarro
Date:   Sat Apr 20 00:09:10 2019 +0200
Branches: sculpt-mode-features
https://developer.blender.org/rBbc7068c4b9130a00116cef52fd5cc27926a63717

Add option to control de opacity of the sculpt mask

===================================================================

M       release/scripts/startup/bl_ui/space_view3d_toolbar.py
M       source/blender/draw/modes/sculpt_mode.c
M       source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
M       source/blender/makesdna/DNA_scene_types.h
M       source/blender/makesrna/intern/rna_sculpt_paint.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py 
b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 73021097218..b8fe0204abd 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1139,6 +1139,8 @@ class VIEW3D_PT_sculpt_options(Panel, View3DPaintPanel):
         col.prop(sculpt, "show_diffuse_color")
         col = flow.column()
         col.prop(sculpt, "show_mask")
+        col = flow.column()
+        col.prop(sculpt, "mask_opacity")
 
 
 class VIEW3D_PT_sculpt_options_unified(Panel, View3DPaintPanel):
diff --git a/source/blender/draw/modes/sculpt_mode.c 
b/source/blender/draw/modes/sculpt_mode.c
index ead539bc30f..4542790a3ef 100644
--- a/source/blender/draw/modes/sculpt_mode.c
+++ b/source/blender/draw/modes/sculpt_mode.c
@@ -138,6 +138,9 @@ static void SCULPT_cache_init(void *vedata)
                DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL 
| DRW_STATE_MULTIPLY;
                psl->pass = DRW_pass_create("Sculpt Pass", state);
                stl->g_data->group_smooth = 
DRW_shgroup_create(e_data.shader_smooth, psl->pass);
+               const DRWContextState *drwctx = DRW_context_state_get();
+               Sculpt *sd = drwctx->scene->toolsettings->sculpt;
+               DRW_shgroup_uniform_float_copy(stl->g_data->group_smooth, 
"maskOpacity", sd->mask_opacity);
        }
 }
 
diff --git a/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl 
b/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
index 553a49f38df..d21ab846054 100644
--- a/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
+++ b/source/blender/draw/modes/shaders/sculpt_mask_vert.glsl
@@ -1,5 +1,6 @@
 
 uniform mat4 ModelViewProjectionMatrix;
+uniform float maskOpacity;
 
 in vec3 pos;
 in float msk;
@@ -10,6 +11,6 @@ void main()
 {
        gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
 
-       float mask = 1.0 - msk * 0.75;
+       float mask = 1.0 - msk * 0.75 * maskOpacity;
        finalColor = vec4(mask, mask, mask, 1.0);
 }
diff --git a/source/blender/makesdna/DNA_scene_types.h 
b/source/blender/makesdna/DNA_scene_types.h
index 75dda608975..cabdf244e44 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -987,11 +987,13 @@ typedef struct Sculpt {
        /* gravity factor for sculpting */
        float gravity_factor;
 
+       /* mask opacity */
+       float mask_opacity;
+
        /* scale for constant detail size */
        /** Constant detail resolution (Blender unit / constant_detail). */
        float constant_detail;
        float detail_percent;
-       char _pad[4];
 
        struct Object *gravity_object;
 } Sculpt;
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c 
b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 6d805639940..c4681a33daa 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -750,6 +750,14 @@ static void rna_def_sculpt(BlenderRNA  *brna)
        RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
        RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, 
"rna_Sculpt_ShowMask_update");
 
+       prop = RNA_def_property(srna, "mask_opacity", PROP_FLOAT, PROP_FACTOR);
+       RNA_def_property_float_sdna(prop, NULL, "mask_opacity");
+       RNA_def_property_ui_range(prop, 0.0, 1.0, 0.01, 2);
+       RNA_def_property_float_default(prop, 1.0f);
+       RNA_def_property_ui_text(prop, "Mask Opacity", "Opacitiy of the sculpt 
mask");
+       RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+       RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_update");
+
        prop = RNA_def_property(srna, "detail_size", PROP_FLOAT, PROP_PIXEL);
        RNA_def_property_ui_range(prop, 0.5, 40.0, 10, 2);
        RNA_def_property_ui_text(prop, "Detail Size", "Maximum edge length for 
dynamic topology sculpting (in pixels)");

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