Commit: c630ce3f6d1502f106ce7a7b51707970c95b2c0a Author: Clément Foucault Date: Tue Oct 9 17:54:40 2018 +0200 Branches: blender2.8 https://developer.blender.org/rBc630ce3f6d1502f106ce7a7b51707970c95b2c0a
Fix T57097: Crash when adding a Texture Slot in Texture Paint mode Was caused by the use of a batch that was using a discarded index buffer. =================================================================== M source/blender/draw/intern/draw_cache_impl_mesh.c =================================================================== diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index abf6db99f17..43ae3f5f483 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1843,9 +1843,15 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache) GPU_BATCH_DISCARD_SAFE(cache->shaded_triangles[i]); } } - + if (cache->texpaint_triangles) { + for (int i = 0; i < cache->mat_len; ++i) { + /* They use shaded_triangles_in_order */ + GPU_BATCH_DISCARD_SAFE(cache->texpaint_triangles[i]); + } + } MEM_SAFE_FREE(cache->shaded_triangles_in_order); MEM_SAFE_FREE(cache->shaded_triangles); + MEM_SAFE_FREE(cache->texpaint_triangles); MEM_SAFE_FREE(cache->auto_layer_names); MEM_SAFE_FREE(cache->auto_layer_is_srgb); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs