Commit: cbfdd02f2c47aa495a4df89204fdaeadfc2ed6cb
Author: Luca Rood
Date:   Tue Jun 27 11:58:59 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBcbfdd02f2c47aa495a4df89204fdaeadfc2ed6cb

Fix typo in Eevee hair UV handling

===================================================================

M       source/blender/draw/intern/draw_cache_impl_particles.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c 
b/source/blender/draw/intern/draw_cache_impl_particles.c
index f3f658dbd8d..178d0a19e80 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -337,7 +337,7 @@ static void 
particle_batch_cache_ensure_pos_and_seg(ParticleSystem *psys, Modifi
 
                                                if (ELEM(from, PART_FROM_FACE, 
PART_FROM_VOLUME)) {
                                                        ChildParticle *particle 
= &psys->child[i];
-                                                       int num = 
psys->part->childtype == particle->num;
+                                                       int num = particle->num;
 
                                                        if (num != 
DMCACHE_NOTFOUND) {
                                                                MFace *mface = 
psmd->dm_final->getTessFaceData(psmd->dm_final, num, CD_MFACE);

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