Commit: ced2f3f30e8ce2baad5ec9f427803c40011f6642
Author: Sergey Sharybin
Date:   Thu Nov 30 11:59:28 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBced2f3f30e8ce2baad5ec9f427803c40011f6642

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/depsgraph/DEG_depsgraph.h
index b95fea24053,9349b189e7b..6bcbff4950b
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@@ -139,52 -107,24 +139,51 @@@ void DEG_graph_on_visible_update(struc
  /* Update all dependency graphs when visible scenes/layers changes. */
  void DEG_on_visible_update(struct Main *bmain, const bool do_time);
  
 -/* Tag node(s) associated with changed data for later updates */
 -void DEG_graph_id_tag_update(struct Main *bmain,
 -                             Depsgraph *graph,
 -                             struct ID *id);
 -void DEG_graph_data_tag_update(Depsgraph *graph, const struct PointerRNA 
*ptr);
 -void DEG_graph_property_tag_update(Depsgraph *graph, const struct PointerRNA 
*ptr, const struct PropertyRNA *prop);
 -
  /* Tag given ID for an update in all the dependency graphs. */
 -void DEG_id_tag_update(struct ID *id, short flag);
 -void DEG_id_tag_update_ex(struct Main *bmain,
 -                          struct ID *id,
 -                          short flag);
 +enum {
 +      /* Object transformation changed, corresponds to OB_RECALC_OB. */
 +      DEG_TAG_TRANSFORM   = (1 << 0),
 +
 +      /* Object geoemtry changed, corresponds to OB_RECALC_DATA. */
 +      DEG_TAG_GEOMETRY    = (1 << 1),
 +
 +      /* Time changed and animation is to be re-evaluated, OB_RECALC_TIME. */
 +      DEG_TAG_TIME        = (1 << 2),
 +
 +      /* Particle system changed. */
 +      DEG_TAG_PSYSC_REDO  = (1 << 3),
 +      DEG_TAG_PSYS_RESET  = (1 << 4),
 +      DEG_TAG_PSYS_TYPE   = (1 << 5),
 +      DEG_TAG_PSYS_CHILD  = (1 << 6),
 +      DEG_TAG_PSYS_PHYS   = (1 << 7),
 +      DEG_TAG_PSYS        = ((1 << 3) | (1 << 4) | (1 << 5) | (1 << 6) | (1 
<< 7)),
 +
 +      /* Update copy on write component without flushing down the road. */
 +      DEG_TAG_COPY_ON_WRITE = (1 << 8),
 +
 +      /* Tag shading components for update.
 +       * Only parameters of material changed).
 +       */
 +      DEG_TAG_SHADING_UPDATE  = (1 << 9),
 +      DEG_TAG_SELECT_UPDATE   = (1 << 10),
 +      DEG_TAG_BASE_FLAGS_UPDATE = (1 << 11),
 +
 +      /* Only inform editors about the change. Don't modify datablock itself. 
*/
 +      DEG_TAG_EDITORS_UPDATE = (1 << 12),
 +};
 +void DEG_id_tag_update(struct ID *id, int flag);
 +void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, int flag);
 +
 +void DEG_graph_id_tag_update(struct Main *bmain,
 +                             struct Depsgraph *depsgraph,
 +                             struct ID *id,
 +                             int flag);
  
- /* Tag given ID type for update.
-  *
-  * Used by all sort of render engines to quickly check if
-  * IDs of a given type need to be checked for update.
+ /* Mark a particular datablock type as having changing. This does
+  * not cause any updates but is used by external render engines to detect if 
for
+  * example a datablock was removed.
   */
 -void DEG_id_type_tag(struct Main *bmain, short idtype);
 +void DEG_id_type_tag(struct Main *bmain, short id_type);
  
  void DEG_ids_clear_recalc(struct Main *bmain);
  
diff --cc source/blender/depsgraph/intern/depsgraph_tag.cc
index 89e90e70a68,3d63e570eb8..c2711eb3f15
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@@ -454,74 -241,20 +454,74 @@@ void deg_id_tag_update(Main *bmain, ID 
                        }
                }
        }
 +}
  
 -#ifdef DEPSGRAPH_USE_LEGACY_TAGGING
 -      /* Special handling from the legacy depsgraph.
 -       * TODO(sergey): Need to get rid of those once all the areas
 -       * are re-formulated in terms of franular nodes.
 -       */
 -      depsgraph_legacy_handle_update_tag(bmain, id, flag);
 -#endif
 +void deg_graph_on_visible_update(Main *bmain, Depsgraph *graph)
 +{
 +      /* Make sure objects are up to date. */
 +      foreach (DEG::IDDepsNode *id_node, graph->id_nodes) {
 +              const ID_Type id_type = GS(id_node->id_orig->name);
 +              /* TODO(sergey): Special exception for now. */
 +              if (id_type == ID_MSK) {
 +                      deg_graph_id_tag_update(bmain, graph, id_node->id_orig, 
0);
 +              }
 +              if (id_type != ID_OB) {
 +                      /* Ignore non-object nodes on visibility changes. */
 +                      continue;
 +              }
 +              int flag = 0;
 +              /* We only tag components which needs an update. Tagging 
everything is
 +               * not a good idea because that might reset particles cache (or 
any
 +               * other type of cache).
 +               *
 +               * TODO(sergey): Need to generalize this somehow.
 +               */
 +              if (id_type == ID_OB) {
 +                      flag |= OB_RECALC_OB | OB_RECALC_DATA | 
DEG_TAG_COPY_ON_WRITE;
 +              }
 +              deg_graph_id_tag_update(bmain, graph, id_node->id_orig, flag);
 +      }
 +      /* Make sure collection properties are up to date. */
 +      for (Scene *scene_iter = graph->scene; scene_iter != NULL; scene_iter = 
scene_iter->set) {
 +              IDDepsNode *scene_id_node = 
graph->find_id_node(&scene_iter->id);
 +              BLI_assert(scene_id_node != NULL);
 +              scene_id_node->tag_update(graph);
 +      }
 +}
 +
 +}  /* namespace */
 +
 +}  // namespace DEG
 +
 +/* Tag given ID for an update in all the dependency graphs. */
 +void DEG_id_tag_update(ID *id, int flag)
 +{
 +      DEG_id_tag_update_ex(G.main, id, flag);
 +}
 +
 +void DEG_id_tag_update_ex(Main *bmain, ID *id, int flag)
 +{
 +      if (id == NULL) {
 +              /* Ideally should not happen, but old depsgraph allowed this. */
 +              return;
 +      }
 +      DEG_DEBUG_PRINTF("%s: id=%s flag=%d\n", __func__, id->name, flag);
 +      DEG::deg_id_tag_update(bmain, id, flag);
 +}
 +
 +void DEG_graph_id_tag_update(struct Main *bmain,
 +                             struct Depsgraph *depsgraph,
 +                             struct ID *id,
 +                             int flag)
 +{
 +      DEG::Depsgraph *graph = (DEG::Depsgraph *)depsgraph;
 +      DEG::deg_graph_id_tag_update(bmain, graph, id, flag);
  }
  
- /* Tag given ID type for update. */
+ /* Mark a particular datablock type as having changing. */
 -void DEG_id_type_tag(Main *bmain, short idtype)
 +void DEG_id_type_tag(Main *bmain, short id_type)
  {
 -      if (idtype == ID_NT) {
 +      if (id_type == ID_NT) {
                /* Stupid workaround so parent datablocks of nested nodetree 
get looped
                 * over when we loop over tagged datablock types.
                 */

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