Commit: d31276abd005a85ac0b2f4859a2eaabfec7ec0af Author: Campbell Barton Date: Fri Jul 14 16:56:02 2017 +1000 Branches: blender2.8 https://developer.blender.org/rBd31276abd005a85ac0b2f4859a2eaabfec7ec0af
Cleanup: long lines =================================================================== M source/blender/draw/intern/draw_manager.c M source/blender/draw/modes/edit_armature_mode.c M source/blender/draw/modes/object_mode.c M source/blender/draw/modes/paint_vertex_mode.c M source/blender/draw/modes/pose_mode.c =================================================================== diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 8f1a2bd888d..e3100d57e02 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -739,7 +739,8 @@ DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPa for (GPUInput *input = inputs->first; input; input = input->next) { /* Textures */ if (input->ima) { - GPUTexture *tex = GPU_texture_from_blender(input->ima, input->iuser, input->textarget, input->image_isdata, time, 1); + GPUTexture *tex = GPU_texture_from_blender( + input->ima, input->iuser, input->textarget, input->image_isdata, time, 1); if (input->bindtex) { DRW_shgroup_uniform_texture(grp, input->shadername, tex); @@ -1703,8 +1704,9 @@ static void draw_geometry_execute(DRWShadingGroup *shgroup, Gwn_Batch *geom) GWN_batch_draw_stupid_instanced_with_batch(geom, interface->instance_batch); } else if (interface->instance_vbo) { - GWN_batch_draw_stupid_instanced(geom, interface->instance_vbo, interface->instance_count, interface->attribs_count, - interface->attribs_stride, interface->attribs_size, interface->attribs_loc); + GWN_batch_draw_stupid_instanced( + geom, interface->instance_vbo, interface->instance_count, interface->attribs_count, + interface->attribs_stride, interface->attribs_size, interface->attribs_loc); } else { GWN_batch_draw_stupid(geom); @@ -2130,10 +2132,12 @@ void DRW_framebuffer_init( if (!*fbotex.tex || is_temp) { /* Temp textures need to be queried each frame, others not. */ if (is_temp) { - *fbotex.tex = GPU_viewport_texture_pool_query(DST.viewport, engine_type, width, height, channels, gpu_format); + *fbotex.tex = GPU_viewport_texture_pool_query( + DST.viewport, engine_type, width, height, channels, gpu_format); } else if (create_fb) { - *fbotex.tex = GPU_texture_create_2D_custom(width, height, channels, gpu_format, NULL, NULL); + *fbotex.tex = GPU_texture_create_2D_custom( + width, height, channels, gpu_format, NULL, NULL); } } @@ -2684,7 +2688,8 @@ int DRW_draw_region_engine_info_offset(void) void DRW_draw_region_engine_info(void) { const char *info_array_final[MAX_INFO_LINES + 1]; - char info_array[MAX_INFO_LINES][GPU_INFO_SIZE]; /* This should be maxium number of engines running at the same time. */ + /* This should be maxium number of engines running at the same time. */ + char info_array[MAX_INFO_LINES][GPU_INFO_SIZE]; int i = 0; const DRWContextState *draw_ctx = DRW_context_state_get(); diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c index 3487ceba141..61a56dab244 100644 --- a/source/blender/draw/modes/edit_armature_mode.c +++ b/source/blender/draw/modes/edit_armature_mode.c @@ -92,7 +92,9 @@ static void EDIT_ARMATURE_cache_init(void *vedata) { /* Non Meshes Pass (Camera, empties, lamps ...) */ - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND | DRW_STATE_WIRE; + DRWState state = + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | + DRW_STATE_BLEND | DRW_STATE_WIRE; psl->relationship = DRW_pass_create("Bone Relationship Pass", state); /* Relationship Lines */ diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index a3e8b1a2e6c..173580adaef 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -306,15 +306,19 @@ static void OBJECT_engine_init(void *vedata) } if (!e_data.part_prim_sh) { - e_data.part_prim_sh = DRW_shader_create(datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, NULL); + e_data.part_prim_sh = DRW_shader_create( + datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, NULL); } if (!e_data.part_axis_sh) { - e_data.part_axis_sh = DRW_shader_create(datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, "#define USE_AXIS\n"); + e_data.part_axis_sh = DRW_shader_create( + datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, + "#define USE_AXIS\n"); } if (!e_data.part_dot_sh) { - e_data.part_dot_sh = DRW_shader_create(datatoc_object_particle_dot_vert_glsl, NULL, datatoc_object_particle_dot_frag_glsl, NULL); + e_data.part_dot_sh = DRW_shader_create( + datatoc_object_particle_dot_vert_glsl, NULL, datatoc_object_particle_dot_frag_glsl, NULL); } { @@ -1072,7 +1076,10 @@ static void OBJECT_cache_init(void *vedata) { /* Particle Pass */ - psl->particle = DRW_pass_create("Particle Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_POINT | DRW_STATE_BLEND); + psl->particle = DRW_pass_create( + "Particle Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | + DRW_STATE_POINT | DRW_STATE_BLEND); } { @@ -1625,19 +1632,22 @@ static void OBJECT_cache_populate_particles(Object *ob, DRW_shgroup_call_add(shgrp, geom, mat); break; case PART_DRAW_CROSS: - shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CROSS)); + shgrp = DRW_shgroup_instance_create( + e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CROSS)); DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1); DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1); break; case PART_DRAW_CIRC: - shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CIRC)); + shgrp = DRW_shgroup_instance_create( + e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CIRC)); DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1); DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[1], 1); break; case PART_DRAW_AXIS: - shgrp = DRW_shgroup_instance_create(e_data.part_axis_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_AXIS)); + shgrp = DRW_shgroup_instance_create( + e_data.part_axis_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_AXIS)); DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1); break; default: diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index 3d75068c4f2..68bdf6d1304 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -110,7 +110,9 @@ static void PAINT_VERTEX_cache_init(void *vedata) { /* Create a pass */ - psl->vcolor_faces = DRW_pass_create("Vert Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + psl->vcolor_faces = DRW_pass_create( + "Vert Color Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces); @@ -122,13 +124,17 @@ static void PAINT_VERTEX_cache_init(void *vedata) } { - psl->wire_overlay = DRW_pass_create("Wire Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + psl->wire_overlay = DRW_pass_create( + "Wire Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); } { - psl->face_overlay = DRW_pass_create("Face Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND); + psl->face_overlay = DRW_pass_create( + "Face Mask Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND); stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay); diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index d3233d713a1..77688f9156c 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -101,7 +101,9 @@ static void POSE_cache_init(void *vedata) { /* Non Meshes Pass (Camera, empties, lamps ...) */ - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND | DRW_STATE_WIRE; + DRWState state = + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | + DRW_STATE_BLEND | DRW_STATE_WIRE; psl->relationship = DRW_pass_create("Bone Relationship Pass", state); /* Relationship Lines */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs