Commit: d6f965b99c2bb1b028ab0aac7f7a19b889286002 Author: Kévin Dietrich Date: Sun Jan 29 16:00:14 2017 +0100 Branches: master https://developer.blender.org/rBd6f965b99c2bb1b028ab0aac7f7a19b889286002
Fix T50550: GPUShader: compile error - Background image not showing in viewport. Caused by rBd6cf28c5e15739f864fbf04614c2a50708b4b152, which forgot to update the GLSL code for the "Light Path" node. =================================================================== M source/blender/gpu/shaders/gpu_shader_material.glsl =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index aa583c5ecf..0f3ffa8244 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3536,6 +3536,8 @@ void node_light_path( out float is_transmission_ray, out float ray_length, out float ray_depth, + out float diffuse_depth, + out float glossy_depth, out float transparent_depth, out float transmission_depth) { @@ -3548,6 +3550,8 @@ void node_light_path( is_transmission_ray = 0.0; ray_length = 1.0; ray_depth = 1.0; + diffuse_depth = 1.0; + glossy_depth = 1.0; transparent_depth = 1.0; transmission_depth = 1.0; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs