Commit: e041389c68bc06855079d2352cd95fe61db230ed Author: Hans Goudey Date: Fri Sep 3 15:15:06 2021 -0500 Branches: temp-geometry-nodes-fields https://developer.blender.org/rBe041389c68bc06855079d2352cd95fe61db230ed
Fix crash in normal node =================================================================== M source/blender/nodes/geometry/nodes/node_geo_input_normal.cc =================================================================== diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc index 6213adb3153..3422174cead 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc @@ -78,7 +78,7 @@ static GVArrayPtr mesh_vertex_normals(const Mesh &mesh, * * Use mask.min_array_size() to avoid calculating a final chunk of data if possible. */ Array<MVert> temp_verts(verts); - Array<float3> normals(mask.min_array_size()); + Array<float3> normals(verts.size()); /* Use full size for accumulation from faces. */ BKE_mesh_calc_normals_poly_and_vertex(temp_verts.data(), mask.min_array_size(), loops.data(), _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs