Commit: f14cbc0d0773d33f917c75f84b25dbc1e48a2976
Author: Clément Foucault
Date:   Mon Mar 5 00:52:19 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBf14cbc0d0773d33f917c75f84b25dbc1e48a2976

Material: Free gpumaterials before the notree.

This is because gpumaterials can contain references to the tree when doing lazy 
compilation.

===================================================================

M       source/blender/blenkernel/intern/material.c

===================================================================

diff --git a/source/blender/blenkernel/intern/material.c 
b/source/blender/blenkernel/intern/material.c
index 0117cfcc022..87a57e2973a 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -98,6 +98,9 @@ void BKE_material_free(Material *ma)
        
        MEM_SAFE_FREE(ma->ramp_col);
        MEM_SAFE_FREE(ma->ramp_spec);
+
+       /* Free gpu material before the ntree */
+       GPU_material_free(&ma->gpumaterial);
        
        /* is no lib link block, but material extension */
        if (ma->nodetree) {
@@ -108,8 +111,6 @@ void BKE_material_free(Material *ma)
 
        MEM_SAFE_FREE(ma->texpaintslot);
 
-       GPU_material_free(&ma->gpumaterial);
-
        BKE_icon_id_delete((ID *)ma);
        BKE_previewimg_free(&ma->preview);
 }
@@ -1709,13 +1710,14 @@ void paste_matcopybuf(Material *ma)
                        MEM_freeN(mtex);
        }
 
+       /* Free gpu material before the ntree */
+       GPU_material_free(&ma->gpumaterial);
+
        if (ma->nodetree) {
                ntreeFreeTree(ma->nodetree);
                MEM_freeN(ma->nodetree);
        }
 
-       GPU_material_free(&ma->gpumaterial);
-
        id = (ma->id);
        memcpy(ma, &matcopybuf, sizeof(Material));
        (ma->id) = id;

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