Revision: 16282
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16282
Author:   ben2610
Date:     2008-08-28 12:28:06 +0200 (Thu, 28 Aug 2008)

Log Message:
-----------
patch for compilation problem around KX_RayCast::Callback template with gcc

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp

Modified: 
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp   
2008-08-28 10:19:34 UTC (rev 16281)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp   
2008-08-28 10:28:06 UTC (rev 16282)
@@ -236,7 +236,8 @@
                        if (parent)
                                parent->Release();
                                
-                       if (!KX_RayCast::RayTest(physics_environment, 
frompoint, topoint, KX_RayCast::Callback<KX_BlenderRenderTools>(this, 
physics_controller, oglmatrix)))
+                       KX_RayCast::Callback<KX_BlenderRenderTools> 
callback(this, physics_controller, oglmatrix);
+                       if (!KX_RayCast::RayTest(physics_environment, 
frompoint, topoint, callback))
                        {
                                // couldn't find something to cast the shadow 
on...
                                glMultMatrixd(oglmatrix);

Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp       
2008-08-28 10:19:34 UTC (rev 16281)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp       
2008-08-28 10:28:06 UTC (rev 16282)
@@ -563,7 +563,8 @@
                        if (parent)
                                parent->Release();
                                
-                       if (!KX_RayCast::RayTest(physics_environment, 
frompoint, topoint, KX_RayCast::Callback<GPC_RenderTools>(this, 
physics_controller, oglmatrix)))
+                       KX_RayCast::Callback<GPC_RenderTools> callback(this, 
physics_controller, oglmatrix);
+                       if (!KX_RayCast::RayTest(physics_environment, 
frompoint, topoint, callback))
                        {
                                // couldn't find something to cast the shadow 
on...
                                glMultMatrixd(oglmatrix);


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