Revision: 16294
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16294
Author:   campbellbarton
Date:     2008-08-29 05:15:17 +0200 (Fri, 29 Aug 2008)

Log Message:
-----------
BGE Py API - GameKeys.EventToString() utility function, makes key configuration 
menu's easier to write.
own error with blenderplayer, wasnt decreffing the GameLogic module, probably 
didnt matter since python was restarted anyway, but is incorrect.

Modified Paths:
--------------
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/PyDoc/GameKeys.py

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp        
2008-08-28 23:12:29 UTC (rev 16293)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp        
2008-08-29 03:15:17 UTC (rev 16294)
@@ -716,6 +716,7 @@
                                } else {
                                        printf("Error, GameLogic.globalDict 
could not be marshal'd\n");
                                }
+                               Py_DECREF(gameLogic);
                        } else {
                                printf("Error, GameLogic.globalDict was 
removed\n");
                        }

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2008-08-28 
23:12:29 UTC (rev 16293)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp    2008-08-29 
03:15:17 UTC (rev 16294)
@@ -1048,9 +1048,38 @@
 "This modules provides defines for key-codes"
 ;
 
+static char gPyEventToString_doc[] =
+"Take a valid event from the GameKeys module or Keyboard Sensor and return a 
name"
+;
 
+static PyObject* gPyEventToString(PyObject*, PyObject* value)
+{
+       PyObject* mod, *dict, *key, *val, *ret = NULL;
+       int pos = 0;
+       
+       mod = PyImport_ImportModule( "GameKeys" );
+       if (!mod)
+               return NULL;
+       
+       dict = PyModule_GetDict(mod);
+       
+       while (PyDict_Next(dict, &pos, &key, &val)) {
+               if (PyObject_Compare(value, val)==0) {
+                       ret = key;
+                       break;
+               }
+       }
+       
+       PyErr_Clear(); // incase there was an error clearing
+       Py_DECREF(mod);
+       if (!ret)       PyErr_SetString(PyExc_ValueError, "expected a valid int 
keyboard event");
+       else            Py_INCREF(ret);
+       
+       return ret;
+}
 
 static struct PyMethodDef gamekeys_methods[] = {
+       {"EventToString", (PyCFunction)gPyEventToString, METH_O, 
gPyEventToString_doc},
        { NULL, (PyCFunction) NULL, 0, NULL }
 };
 

Modified: trunk/blender/source/gameengine/PyDoc/GameKeys.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameKeys.py   2008-08-28 23:12:29 UTC 
(rev 16293)
+++ trunk/blender/source/gameengine/PyDoc/GameKeys.py   2008-08-29 03:15:17 UTC 
(rev 16294)
@@ -164,3 +164,12 @@
                                # Activate Right!
                
 """
+
+def EventToString(event):
+       """
+       Return the string name of a key event. Will raise a ValueError error if 
its invalid.
+       
+       @type event: int
+       @param event: key event from GameKeys or the keyboard sensor.
+       @rtype: string
+       """


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