Revision: 16678
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16678
Author:   ton
Date:     2008-09-22 17:38:17 +0200 (Mon, 22 Sep 2008)

Log Message:
-----------
Realy time for 2.5! 
Takes half an hour to find a nice empty spot for a button! Another attempt
to locate new shadow color swatch. Now back in shadow panel, bottom.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_shading.c

Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c  2008-09-22 15:37:32 UTC 
(rev 16677)
+++ trunk/blender/source/blender/src/buttons_shading.c  2008-09-22 15:38:17 UTC 
(rev 16678)
@@ -2766,6 +2766,17 @@
        }
        else uiDefBut(block, LABEL,0," ",       100,180,200,19,NULL, 0, 0, 0, 
0, "");
 
+       if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & 
LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) {
+               short yval= 10;
+               if(la->type == LA_SPOT && (la->mode & LA_SHAD_BUF)) 
+                       yval= -15;
+               if(la->type != LA_SPOT)
+                       uiDefBut(block, LABEL, 0, "Shadow",     
10,30,90,19,NULL, 0, 0, 0, 0, "");
+                       
+               uiBlockBeginAlign(block);
+               uiDefButF(block, COL, 0, "",                    
10,yval,90,19,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default 
is black (RGB 0,0,0)");
+       }
+
 }
 
 /* yafray: adaptation of lamp_panel_spot above with yafray specific parameters 
*/
@@ -2981,25 +2992,18 @@
        uiBlockEndAlign(block);
        
        uiDefButF(block, COL, B_LAMPPRV, "",            120,52,180,24, &la->r, 
0, 0, 0, B_COLLAMP, "");
+       uiBlockEndAlign(block);
        
-       uiBlockBeginAlign(block);
        if (ELEM(la->type, LA_LOCAL, LA_SPOT) && (la->falloff_type == 
LA_FALLOFF_SLIDERS)) {
+               uiBlockBeginAlign(block);
                uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ",    
120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuation 
for a Lin/Quad Weighted lamp");
                uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ",  
120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance 
attenuation for a Lin/Quad Weighted lamp");
        }
        else if(la->type==LA_AREA) {
                if(la->k==0.0) la->k= 1.0;
-               uiDefButF(block, NUM,B_LAMPPRV, "Gam. ",        10,95,100,19, 
&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
+               uiDefButF(block, NUMSLI,B_LAMPPRV,"Gamma ",     
120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction 
value");
        }
-       uiBlockEndAlign(block);
        
-       if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & 
LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) {
-               
-               uiDefBut(block, LABEL, 0, "Shadow Color",                       
120, 32, 180, 20, 0, 0.0, 0.0, 0, 0, "");
-               uiBlockBeginAlign(block);
-               uiDefButF(block, COL, 0, "Shadow ",                             
120,10,180,22,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default 
is black (RGB 0,0,0)");
-               
-       }
 }
 
 


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