Revision: 17975
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17975
Author:   ton
Date:     2008-12-20 19:43:21 +0100 (Sat, 20 Dec 2008)

Log Message:
-----------
2.5

View3D: ported selection code, another 2000 lines :)
Border select (BKEY) in 3d window now works. For lasso
and circle I have to add WM support still.

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/space_view3d/drawobject.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_intern.h
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_ops.c
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c

Added Paths:
-----------
    
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_select.c

Modified: 
branches/blender2.5/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_view3d/drawobject.c    
    2008-12-20 17:09:45 UTC (rev 17974)
+++ 
branches/blender2.5/blender/source/blender/editors/space_view3d/drawobject.c    
    2008-12-20 18:43:21 UTC (rev 17975)
@@ -133,10 +133,9 @@
 void EM_free_index_arrays(void) {}             // XXX
 #define EM_FGON        0
 EditFace *EM_get_actFace(int x) {return NULL;} // XXX
-int em_solidoffs;      // XXX
-int em_wireoffs;
-int em_vertoffs;
 
+extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
+
 /* check for glsl drawing */
 
 int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
@@ -1260,6 +1259,7 @@
                data->func(data->userData, eed, s[0][0], s[0][1], s[1][0], 
s[1][1], index);
        }
 }
+
 void mesh_foreachScreenEdge(ARegion *ar, View3D *v3d, void (*func)(void 
*userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void 
*userData, int clipVerts)
 {
        struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, 
int x1, int y1, int index); void *userData; ARegion *ar; View3D *v3d; int 
clipVerts; float pmat[4][4], vmat[4][4]; } data;
@@ -1292,6 +1292,7 @@
                data->func(data->userData, efa, s[0], s[1], index);
        }
 }
+
 void mesh_foreachScreenFace(ARegion *ar, View3D *v3d, void (*func)(void 
*userData, EditFace *efa, int x, int y, int index), void *userData)
 {
        struct { void (*func)(void *userData, EditFace *efa, int x, int y, int 
index); void *userData; ARegion *ar; View3D *v3d; float pmat[4][4], vmat[4][4]; 
} data;

Modified: 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c   
    2008-12-20 17:09:45 UTC (rev 17974)
+++ 
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c   
    2008-12-20 18:43:21 UTC (rev 17975)
@@ -824,7 +824,7 @@
        else {
                Base *base= FIRSTBASE;
                while(base) {
-                       if TESTBASE(v3d, base)  {
+                       if(TESTBASE(v3d, base))  {
                                minmax_object(base->object, min, max);
                                /* account for duplis */
                                minmax_object_duplis(base->object, min, max);
@@ -894,436 +894,7 @@
        ot->poll= ED_operator_areaactive;
 }
 
-/* ************************** mouse select ************************* */
 
-
-#define MAXPICKBUF      10000
-/* The max number of menu items in an object select menu */
-#define SEL_MENU_SIZE  22
-
-void set_active_base(Scene *scene, Base *base)
-{
-       Base *tbase;
-       
-       /* activating a non-mesh, should end a couple of modes... */
-//     if(base && base->object->type!=OB_MESH)
-// XXX         exit_paint_modes();
-       
-       /* sets scene->basact */
-       BASACT= base;
-       
-       if(base) {
-               
-               /* signals to buttons */
-//             redraw_test_buttons(base->object);
-               
-               /* signal to ipo */
-//             allqueue(REDRAWIPO, base->object->ipowin);
-               
-//             allqueue(REDRAWACTION, 0);
-//             allqueue(REDRAWNLA, 0);
-//             allqueue(REDRAWNODE, 0);
-               
-               /* signal to action */
-//             select_actionchannel_by_name(base->object->action, "Object", 1);
-               
-               /* disable temporal locks */
-               for(tbase=FIRSTBASE; tbase; tbase= tbase->next) {
-                       if(base!=tbase && (tbase->object->shapeflag & 
OB_SHAPE_TEMPLOCK)) {
-                               tbase->object->shapeflag &= ~OB_SHAPE_TEMPLOCK;
-                               DAG_object_flush_update(G.scene, tbase->object, 
OB_RECALC_DATA);
-                       }
-               }
-       }
-}
-
-
-/* simple API for object selection, rather than just using the flag
-  * this takes into account the 'restrict selection in 3d view' flag.
-  * deselect works always, the restriction just prevents selection */
-void select_base_v3d(Base *base, short mode)
-{
-       if (base) {
-               if (mode==BA_SELECT) {
-                       if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
-                               if (mode==BA_SELECT) base->flag |= SELECT;
-               }
-               else if (mode==BA_DESELECT) {
-                       base->flag &= ~SELECT;
-               }
-       }
-}
-
-static void deselectall_except(Scene *scene, Base *b)   /* deselect all except 
b */
-{
-       Base *base;
-       
-       for(base= FIRSTBASE; base; base= base->next) {
-               if (base->flag & SELECT) {
-                       if(b!=base) {
-                               select_base_v3d(base, BA_DESELECT);
-                               base->object->flag= base->flag;
-                       }
-               }
-       }
-}
-
-static Base *mouse_select_menu(Scene *scene, ARegion *ar, View3D *v3d, 
unsigned int *buffer, int hits, short *mval)
-{
-       Base *baseList[SEL_MENU_SIZE]={NULL}; /*baseList is used to store all 
possible bases to bring up a menu */
-       Base *base;
-       short baseCount = 0;
-       char menuText[20 + SEL_MENU_SIZE*32] = "Select Object%t";       /* max 
ob name = 22 */
-       char str[32];
-       
-       for(base=FIRSTBASE; base; base= base->next) {
-               if (BASE_SELECTABLE(v3d, base)) {
-                       baseList[baseCount] = NULL;
-                       
-                       /* two selection methods, the CTRL select uses max dist 
of 15 */
-                       if(buffer) {
-                               int a;
-                               for(a=0; a<hits; a++) {
-                                       /* index was converted */
-                                       if(base->selcol==buffer[ (4 * a) + 3 ]) 
baseList[baseCount] = base;
-                               }
-                       }
-                       else {
-                               int temp, dist=15;
-                               
-                               project_short(ar, v3d, base->object->obmat[3], 
&base->sx);
-                               
-                               temp= abs(base->sx -mval[0]) + abs(base->sy 
-mval[1]);
-                               if(temp<dist ) baseList[baseCount] = base;
-                       }
-                       
-                       if(baseList[baseCount]) {
-                               if (baseCount < SEL_MENU_SIZE) {
-                                       baseList[baseCount] = base;
-                                       sprintf(str, "|%s %%x%d", 
base->object->id.name+2, baseCount+1);        /* max ob name == 22 */
-                                                       strcat(menuText, str);
-                                                       baseCount++;
-                               }
-                       }
-               }
-       }
-
-       if(baseCount<=1) return baseList[0];
-       else {
-               baseCount = -1; // XXX = pupmenu(menuText);
-               
-               if (baseCount != -1) { /* If nothing is selected then dont do 
anything */
-                       return baseList[baseCount-1];
-               }
-               else return NULL;
-       }
-}
-
-/* we want a select buffer with bones, if there are... */
-/* so check three selection levels and compare */
-static short mixed_bones_object_selectbuffer(Scene *scene, ARegion *ar, View3D 
*v3d, unsigned int *buffer, short *mval)
-{
-       rcti rect;
-       int offs;
-       short a, hits15, hits9=0, hits5=0;
-       short has_bones15=0, has_bones9=0, has_bones5=0;
-       
-       BLI_init_rcti(&rect, mval[0]-14, mval[0]+14, mval[1]-14, mval[1]+14);
-       hits15= view3d_opengl_select(scene, ar, v3d, buffer, MAXPICKBUF, &rect);
-       if(hits15>0) {
-               for(a=0; a<hits15; a++) if(buffer[4*a+3] & 0xFFFF0000) 
has_bones15= 1;
-               
-               offs= 4*hits15;
-               BLI_init_rcti(&rect, mval[0]-9, mval[0]+9, mval[1]-9, 
mval[1]+9);
-               hits9= view3d_opengl_select(scene, ar, v3d, buffer+offs, 
MAXPICKBUF-offs, &rect);
-               if(hits9>0) {
-                       for(a=0; a<hits9; a++) if(buffer[offs+4*a+3] & 
0xFFFF0000) has_bones9= 1;
-                       
-                       offs+= 4*hits9;
-                       BLI_init_rcti(&rect, mval[0]-5, mval[0]+5, mval[1]-5, 
mval[1]+5);
-                       hits5= view3d_opengl_select(scene, ar, v3d, 
buffer+offs, MAXPICKBUF-offs, &rect);
-                       if(hits5>0) {
-                               for(a=0; a<hits5; a++) if(buffer[offs+4*a+3] & 
0xFFFF0000) has_bones5= 1;
-                       }
-               }
-               
-               if(has_bones5) {
-                       offs= 4*hits15 + 4*hits9;
-                       memcpy(buffer, buffer+offs, 4*offs);
-                       return hits5;
-               }
-               if(has_bones9) {
-                       offs= 4*hits15;
-                       memcpy(buffer, buffer+offs, 4*offs);
-                       return hits9;
-               }
-               if(has_bones15) {
-                       return hits15;
-               }
-               
-               if(hits5>0) {
-                       offs= 4*hits15 + 4*hits9;
-                       memcpy(buffer, buffer+offs, 4*offs);
-                       return hits5;
-               }
-               if(hits9>0) {
-                       offs= 4*hits15;
-                       memcpy(buffer, buffer+offs, 4*offs);
-                       return hits9;
-               }
-               return hits15;
-       }
-       
-       return 0;
-}
-
-/* mval is region coords */
-static void mouse_select(Scene *scene, ARegion *ar, View3D *v3d, short *mval)
-{
-       Base *base, *startbase=NULL, *basact=NULL, *oldbasact=NULL;
-       unsigned int buffer[4*MAXPICKBUF];
-       int temp, a, dist=100;
-       short hits;
-       short ctrl=0, shift=0, alt=0;
-       
-       /* always start list from basact in wire mode */
-       startbase=  FIRSTBASE;
-       if(BASACT && BASACT->next) startbase= BASACT->next;
-       
-       /* This block uses the control key to make the object selected by its 
center point rather then its contents */
-       if(G.obedit==0 && ctrl) {
-               
-               /* note; shift+alt goes to group-flush-selecting */
-               if(alt && ctrl) 
-                       basact= mouse_select_menu(scene, ar, v3d, NULL, 0, 
mval);
-               else {
-                       base= startbase;
-                       while(base) {
-                               if (BASE_SELECTABLE(v3d, base)) {
-                                       project_short(ar, v3d, 
base->object->obmat[3], &base->sx);
-                                       
-                                       temp= abs(base->sx -mval[0]) + 
abs(base->sy -mval[1]);
-                                       if(base==BASACT) temp+=10;
-                                       if(temp<dist ) {
-                                               
-                                               dist= temp;
-                                               basact= base;
-                                       }
-                               }
-                               base= base->next;
-                               
-                               if(base==0) base= FIRSTBASE;
-                               if(base==startbase) break;
-                       }
-               }
-       }
-       else {
-               /* if objects have posemode set, the bones are in the same 
selection buffer */
-               
-               hits= mixed_bones_object_selectbuffer(scene, ar, v3d, buffer, 
mval);
-               
-               if(hits>0) {
-                       int has_bones= 0;
-                       
-                       for(a=0; a<hits; a++) if(buffer[4*a+3] & 0xFFFF0000) 
has_bones= 1;
-
-                       /* note; shift+alt goes to group-flush-selecting */
-                       if(has_bones==0 && (alt)) 
-                               basact= mouse_select_menu(scene, ar, v3d, 
buffer, hits, mval);
-                       else {
-                               static short lastmval[2]={-100, -100};
-                               int donearest= 0;
-                               
-                               /* define if we use solid nearest select or not 
*/
-                               if(v3d->drawtype>OB_WIRE) {
-                                       donearest= 1;
-                                       if( ABS(mval[0]-lastmval[0])<3 && 
ABS(mval[1]-lastmval[1])<3) {
-                                               if(!has_bones)  /* hrms, if 
theres bones we always do nearest */
-                                                       donearest= 0;
-                                       }
-                               }
-                               lastmval[0]= mval[0]; lastmval[1]= mval[1];
-                               
-                               if(donearest) {
-                                       unsigned int min= 0xFFFFFFFF;
-                                       int selcol= 0, notcol=0;
-                                       
-
-                                       if(has_bones) {
-                                               /* we skip non-bone hits */
-                                               for(a=0; a<hits; a++) {
-                                                       if( min > buffer[4*a+1] 
&& (buffer[4*a+3] & 0xFFFF0000) ) {
-                                                               min= 
buffer[4*a+1];
-                                                               selcol= 
buffer[4*a+3] & 0xFFFF;
-                                                       }
-                                               }
-                                       }
-                                       else {
-                                               /* only exclude active object 
when it is selected... */
-                                               if(BASACT && (BASACT->flag & 
SELECT) && hits>1) notcol= BASACT->selcol; 
-                                       
-                                               for(a=0; a<hits; a++) {
-                                                       if( min > buffer[4*a+1] 
&& notcol!=(buffer[4*a+3] & 0xFFFF)) {
-                                                               min= 
buffer[4*a+1];
-                                                               selcol= 
buffer[4*a+3] & 0xFFFF;
-                                                       }
-                                               }
-                                       }
-
-                                       base= FIRSTBASE;
-                                       while(base) {
-                                               if(base->lay & v3d->lay) {
-                                                       
if(base->selcol==selcol) break;
-                                               }
-                                               base= base->next;
-                                       }
-                                       if(base) basact= base;
-                               }
-                               else {
-                                       
-                                       base= startbase;
-                                       while(base) {
-                                               /* skip objects with select 
restriction, to prevent prematurely ending this loop
-                                                * with an un-selectable choice 
*/
-                                               if (base->object->restrictflag 
& OB_RESTRICT_SELECT) {

@@ Diff output truncated at 10240 characters. @@

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