Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19887] trunk/blender/source/gameengine: BGE Rasterizer methods to handle Screen Space - (getScreenPosition, getScreenVect, getScreenRay)

2009-04-23 Thread Benoit Bolsee
I see you're using the model and projection matrix from openGL for this calculation. Beware that VideoTexture can make rendering during the logic step using a different camera than the main scene camera (for ImageRender and ImageMirror). This may disturb these functions. I'd suggest to use the

[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19887] trunk/blender/source/gameengine: BGE Rasterizer methods to handle Screen Space - (getScreenPosition, getScreenVect, getScreenRay)

2009-04-22 Thread Dalai Felinto
Revision: 19887 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=19887 Author: dfelinto Date: 2009-04-23 02:49:38 +0200 (Thu, 23 Apr 2009) Log Message: --- BGE Rasterizer methods to handle Screen Space - (getScreenPosition,