Revision: 22302 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22302 Author: billrey Date: 2009-08-07 21:14:49 +0200 (Fri, 07 Aug 2009)
Log Message: ----------- Added material game physics options in RNA and layout. Thanks to the new render API system these options don't clutter up the layout when you're not doing games. Modified Paths: -------------- branches/blender2.5/blender/release/ui/buttons_material.py branches/blender2.5/blender/source/blender/makesdna/DNA_material_types.h branches/blender2.5/blender/source/blender/makesrna/intern/rna_material.c Modified: branches/blender2.5/blender/release/ui/buttons_material.py =================================================================== --- branches/blender2.5/blender/release/ui/buttons_material.py 2009-08-07 16:20:19 UTC (rev 22301) +++ branches/blender2.5/blender/release/ui/buttons_material.py 2009-08-07 19:14:49 UTC (rev 22302) @@ -141,6 +141,28 @@ sub.active = tan.surface_diffuse sub.itemR(tan, "blend_distance", text="Distance") +class MATERIAL_PT_physics(MaterialButtonsPanel): + __label__ = "Physics" + COMPAT_ENGINES = set(['BLENDER_GAME']) + + def draw(self, context): + layout = self.layout + + mat = context.material + phys = mat.physics + + split = layout.split() + + col = split.column() + col.itemR(phys, "distance") + col.itemR(phys, "friction") + col.itemR(phys, "align_to_normal") + + col = split.column() + col.itemR(phys, "force", slider=True) + col.itemR(phys, "elasticity", slider=True) + col.itemR(phys, "damp", slider=True) + class MATERIAL_PT_options(MaterialButtonsPanel): __label__ = "Options" COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME']) @@ -515,6 +537,7 @@ bpy.types.register(MATERIAL_PT_raytransp) bpy.types.register(MATERIAL_PT_sss) bpy.types.register(MATERIAL_PT_halo) +bpy.types.register(MATERIAL_PT_physics) bpy.types.register(MATERIAL_PT_strand) bpy.types.register(MATERIAL_PT_options) bpy.types.register(MATERIAL_PT_shadows) Modified: branches/blender2.5/blender/source/blender/makesdna/DNA_material_types.h =================================================================== --- branches/blender2.5/blender/source/blender/makesdna/DNA_material_types.h 2009-08-07 16:20:19 UTC (rev 22301) +++ branches/blender2.5/blender/source/blender/makesdna/DNA_material_types.h 2009-08-07 19:14:49 UTC (rev 22302) @@ -224,7 +224,7 @@ #define MA_SPEC_WARDISO 4 /* dynamode */ -#define MA_DRAW_DYNABUTS 1 +#define MA_DRAW_DYNABUTS 1 /* deprecated */ #define MA_FH_NOR 2 /* ramps */ Modified: branches/blender2.5/blender/source/blender/makesrna/intern/rna_material.c =================================================================== --- branches/blender2.5/blender/source/blender/makesrna/intern/rna_material.c 2009-08-07 16:20:19 UTC (rev 22301) +++ branches/blender2.5/blender/source/blender/makesrna/intern/rna_material.c 2009-08-07 19:14:49 UTC (rev 22302) @@ -66,6 +66,11 @@ return rna_pointer_inherit_refine(ptr, &RNA_MaterialStrand, ptr->id.data); } +static PointerRNA rna_Material_physics_get(PointerRNA *ptr) +{ + return rna_pointer_inherit_refine(ptr, &RNA_MaterialPhysics, ptr->id.data); +} + static void rna_Material_type_set(PointerRNA *ptr, int value) { Material *ma= (Material*)ptr->data; @@ -1123,6 +1128,46 @@ RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); } +void rna_def_material_physics(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + + srna= RNA_def_struct(brna, "MaterialPhysics", NULL); + RNA_def_struct_sdna(srna, "Material"); + RNA_def_struct_nested(brna, srna, "Material"); + RNA_def_struct_ui_text(srna, "Material Physics", "Physics settings for a Material datablock."); + + prop= RNA_def_property(srna, "align_to_normal", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FH_NOR); + RNA_def_property_ui_text(prop, "Align to Normal", "Align dynamic game objects along the surface normal, when inside the physics distance area"); + + prop= RNA_def_property(srna, "friction", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "friction"); + RNA_def_property_range(prop, 0, 100); + RNA_def_property_ui_text(prop, "Friction", "Coulomb friction coeffecient, when inside the physics distance area"); + + prop= RNA_def_property(srna, "force", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "fh"); + RNA_def_property_range(prop, 0, 1); + RNA_def_property_ui_text(prop, "Force", "Upward spring force, when inside the physics distance area"); + + prop= RNA_def_property(srna, "elasticity", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "reflect"); + RNA_def_property_range(prop, 0, 1); + RNA_def_property_ui_text(prop, "Elasticity", "Elasticity of collisions"); + + prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "fhdist"); + RNA_def_property_range(prop, 0, 20); + RNA_def_property_ui_text(prop, "Distance", "Distance of the physics area"); + + prop= RNA_def_property(srna, "damp", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "xyfrict"); + RNA_def_property_range(prop, 0, 1); + RNA_def_property_ui_text(prop, "Damping", "Damping of the spring force, when inside the physics distance area"); +} + void RNA_def_material(BlenderRNA *brna) { StructRNA *srna; @@ -1322,6 +1367,11 @@ RNA_def_property_struct_type(prop, "MaterialStrand"); RNA_def_property_pointer_funcs(prop, "rna_Material_strand_get", NULL, NULL); RNA_def_property_ui_text(prop, "Strand", "Strand settings for the material."); + + prop= RNA_def_property(srna, "physics", PROP_POINTER, PROP_NEVER_NULL); + RNA_def_property_struct_type(prop, "MaterialPhysics"); + RNA_def_property_pointer_funcs(prop, "rna_Material_physics_get", NULL, NULL); + RNA_def_property_ui_text(prop, "Physics", "Game physics settings."); /* nodetree */ prop= RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE); @@ -1344,6 +1394,7 @@ rna_def_material_sss(brna); rna_def_material_mtex(brna); rna_def_material_strand(brna); + rna_def_material_physics(brna); } void rna_def_mtex_common(StructRNA *srna, const char *begin, const char *activeget, const char *activeset, const char *structname) _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs