Revision: 28415
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28415
Author:   campbellbarton
Date:     2010-04-25 17:24:18 +0200 (Sun, 25 Apr 2010)

Log Message:
-----------
correct typo's

Modified Paths:
--------------
    trunk/blender/source/blender/blenlib/intern/path_util.c
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/editors/metaball/mball_edit.c
    trunk/blender/source/blender/editors/object/object_hook.c
    trunk/blender/source/blender/editors/screen/screen_edit.c
    trunk/blender/source/blender/editors/space_file/filelist.c
    trunk/blender/source/blender/makesdna/DNA_documentation.h
    trunk/blender/source/blender/makesdna/DNA_modifier_types.h
    trunk/blender/source/blender/makesrna/intern/rna_property.c
    trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
    trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: trunk/blender/source/blender/blenlib/intern/path_util.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/path_util.c     2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/blenlib/intern/path_util.c     2010-04-25 
15:24:18 UTC (rev 28415)
@@ -621,7 +621,7 @@
                char *lslash= BLI_last_slash(base);
                if (lslash) {
                        int baselen= (int) (lslash-base) + 1;
-                       /* use path for for temp storage here, we copy back 
over it right away */
+                       /* use path for temp storage here, we copy back over it 
right away */
                        BLI_strncpy(path, tmp+2, FILE_MAX);
                        
                        memcpy(tmp, base, baselen);

Modified: trunk/blender/source/blender/collada/DocumentImporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/DocumentImporter.cpp   2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/collada/DocumentImporter.cpp   2010-04-25 
15:24:18 UTC (rev 28415)
@@ -3119,7 +3119,7 @@
        }
 
        /** This method will be called if an error in the loading process 
occurred and the loader cannot
-               continue to to load. The writer should undo all operations that 
have been performed.
+               continue to load. The writer should undo all operations that 
have been performed.
                @param errorMessage A message containing informations about the 
error that occurred.
        */
        virtual void cancel(const COLLADAFW::String& errorMessage)

Modified: trunk/blender/source/blender/editors/metaball/mball_edit.c
===================================================================
--- trunk/blender/source/blender/editors/metaball/mball_edit.c  2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/editors/metaball/mball_edit.c  2010-04-25 
15:24:18 UTC (rev 28415)
@@ -80,7 +80,7 @@
 
 /* This function is called, when MetaBall Object switched from
  * edit mode to object mode. List od MetaElements is copied
- * from object->data->edit_elems to to object->data->elems. */
+ * from object->data->edit_elems to object->data->elems. */
 void load_editMball(Object *obedit)
 {
        MetaBall *mb = (MetaBall*)obedit->data;

Modified: trunk/blender/source/blender/editors/object/object_hook.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_hook.c   2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/editors/object/object_hook.c   2010-04-25 
15:24:18 UTC (rev 28415)
@@ -656,7 +656,7 @@
        
        /* identifiers */
        ot->name= "Reset Hook";
-       ot->description= "Recalculate and and clear offset transformation";
+       ot->description= "Recalculate and clear offset transformation";
        ot->idname= "OBJECT_OT_hook_reset";
        
        /* callbacks */

Modified: trunk/blender/source/blender/editors/screen/screen_edit.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_edit.c   2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/editors/screen/screen_edit.c   2010-04-25 
15:24:18 UTC (rev 28415)
@@ -1492,7 +1492,7 @@
        wmWindow *win= CTX_wm_window(C);
        SpaceLink *sl = sa->spacedata.first;
        
-       /* if fullscreen area has a secondary space (such as as file browser or 
fullscreen render 
+       /* if fullscreen area has a secondary space (such as a file browser or 
fullscreen render 
         * overlaid on top of a existing setup) then return to the previous 
space */
        
        if (sl->next) {

Modified: trunk/blender/source/blender/editors/space_file/filelist.c
===================================================================
--- trunk/blender/source/blender/editors/space_file/filelist.c  2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/editors/space_file/filelist.c  2010-04-25 
15:24:18 UTC (rev 28415)
@@ -161,7 +161,7 @@
 {
        const struct direntry *entry1=a1, *entry2=a2;
 
-       /* type is is equal to stat.st_mode */
+       /* type is equal to stat.st_mode */
 
        if (S_ISDIR(entry1->type)){
                if (S_ISDIR(entry2->type)==0) return (-1);
@@ -258,7 +258,7 @@
        if (!sufix1) sufix1= nil;
        if (!sufix2) sufix2= nil;
 
-       /* type is is equal to stat.st_mode */
+       /* type is equal to stat.st_mode */
 
        if (S_ISDIR(entry1->type)){
                if (S_ISDIR(entry2->type)==0) return (-1);

Modified: trunk/blender/source/blender/makesdna/DNA_documentation.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_documentation.h   2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/makesdna/DNA_documentation.h   2010-04-25 
15:24:18 UTC (rev 28415)
@@ -44,7 +44,7 @@
  *   untyped. The parser/dna generator has been modified to explicitly
  *   handle these special cases. Most pointers have been given proper
  *   proto's by now. DNA_space_types.h::Spacefile::returnfuncmay still
- *   be badly defined. The reason for this is that is is called with
+ *   be badly defined. The reason for this is that it is called with
  *   different types of arguments. It takes a char* at this moment...
  *
  * - Path to the header files

Modified: trunk/blender/source/blender/makesdna/DNA_modifier_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_modifier_types.h  2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/makesdna/DNA_modifier_types.h  2010-04-25 
15:24:18 UTC (rev 28415)
@@ -607,7 +607,7 @@
 typedef struct FluidsimModifierData {
        ModifierData modifier;
        
-       struct FluidsimSettings *fss; /* definition is is DNA_object_fluidsim.h 
*/
+       struct FluidsimSettings *fss; /* definition is in DNA_object_fluidsim.h 
*/
        struct PointCache *point_cache; /* definition is in DNA_object_force.h 
*/
 } FluidsimModifierData;
 

Modified: trunk/blender/source/blender/makesrna/intern/rna_property.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_property.c 2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/blender/makesrna/intern/rna_property.c 2010-04-25 
15:24:18 UTC (rev 28415)
@@ -108,7 +108,7 @@
        RNA_def_struct_refine_func(srna, "rna_GameProperty_refine");
 
        prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
-       RNA_def_property_ui_text(prop, "Name", "Available as as GameObject 
attributes in the game engines python api");
+       RNA_def_property_ui_text(prop, "Name", "Available as GameObject 
attributes in the game engines python api");
        RNA_def_struct_name_property(srna, prop);
        RNA_def_property_string_funcs(prop, NULL, NULL, 
"rna_GameProperty_name_set");
 

Modified: trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h 
2010-04-25 15:21:46 UTC (rev 28414)
+++ trunk/blender/source/gameengine/GamePlayer/common/unix/GPU_Engine.h 
2010-04-25 15:24:18 UTC (rev 28415)
@@ -34,7 +34,7 @@
 #include <X11/Intrinsic.h>
 #include <X11/StringDefs.h>
 
-#define Object DNA_Object  // tricky stuff !!! but without it it doesn't 
compile...
+#define Object DNA_Object  // tricky stuff !!! but without it, it doesn't 
compile...
 
 #include "GPC_Engine.h"
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp       2010-04-25 
15:21:46 UTC (rev 28414)
+++ trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp       2010-04-25 
15:24:18 UTC (rev 28415)
@@ -86,7 +86,7 @@
                        break;
                }
                
-               // The biggest danger to to endless loop, prevent this by 
checking that the
+               // The biggest danger to endless loop, prevent this by checking 
that the
                // hit point always progresses along the ray direction..
                prevpoint -= callback.m_hitPoint;
                if (prevpoint.length2() < MT_EPSILON)

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2010-04-25 15:21:46 UTC 
(rev 28414)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2010-04-25 15:24:18 UTC 
(rev 28415)
@@ -530,7 +530,7 @@
 // replica of the hierarchy in order to make cross-links work properly
 // !
 // It is VERY important that the order of sensors and actuators in
-// the replicated object is preserved: it is is used to reconnect the logic.
+// the replicated object is preserved: it is used to reconnect the logic.
 // This method is more robust then using the bricks name in case of complex 
 // group replication. The replication of logic bricks is done in 
 // SCA_IObject::ReParentLogic(), make sure it preserves the order of the 
bricks.


_______________________________________________
Bf-blender-cvs mailing list
Bf-blender-cvs@blender.org
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to